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Why do AoO's exist? Would it wreck 3.5 if I removed them from my game?
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<blockquote data-quote="maggot" data-source="post: 3426280" data-attributes="member: 1005"><p>I've played a game without AoO, and flanking was trivially easy helping out rogues a good deal (allowing effectively automatic tumble success at full speed). And reach weapons and large creatures were rendered far less effective.</p><p></p><p>In general, combat felt less "real". People could run between two ogres with 5' space between them, fighters could always get a flank for an extra +2 to hit, there was almost no way to prevent rogues from flanking.</p><p></p><p>This was a low level game so everyone had only one attack and using a move to get a flank was extremely common. Maybe at higher levels it wouldn't be so strange because you would be giving up something (extra attacks) to flank.</p></blockquote><p></p>
[QUOTE="maggot, post: 3426280, member: 1005"] I've played a game without AoO, and flanking was trivially easy helping out rogues a good deal (allowing effectively automatic tumble success at full speed). And reach weapons and large creatures were rendered far less effective. In general, combat felt less "real". People could run between two ogres with 5' space between them, fighters could always get a flank for an extra +2 to hit, there was almost no way to prevent rogues from flanking. This was a low level game so everyone had only one attack and using a move to get a flank was extremely common. Maybe at higher levels it wouldn't be so strange because you would be giving up something (extra attacks) to flank. [/QUOTE]
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Why do AoO's exist? Would it wreck 3.5 if I removed them from my game?
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