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Why do AoO's exist? Would it wreck 3.5 if I removed them from my game?
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<blockquote data-quote="Dracandross" data-source="post: 3427604" data-attributes="member: 40392"><p>Well it's kinda stupid, why would you take AoO unless its provoked by spellcasting (mostly you cant kill one with AoO or they wouldnt try that maneuver anyway. Then AoO should have considerable +hit modifier at least to make it somewhat usable option.</p><p></p><p>Also 1 round is 6 seconds, in which you have time to land more than 1 blow. If opponent drops his sword and starts to chant spell or just runs past you why you wouldnt be able to whack him like hell while he has nothing to fend off your attacks. Just try it hold stick in your hand and your friend tries to hit you and then drop it and see how many more hits you get. Not that its superrealistic but it really fixes some problems of initiative. Even as its easy to avoid AoOs with feats but that makes it costy.</p><p></p><p>-Dracandross</p></blockquote><p></p>
[QUOTE="Dracandross, post: 3427604, member: 40392"] Well it's kinda stupid, why would you take AoO unless its provoked by spellcasting (mostly you cant kill one with AoO or they wouldnt try that maneuver anyway. Then AoO should have considerable +hit modifier at least to make it somewhat usable option. Also 1 round is 6 seconds, in which you have time to land more than 1 blow. If opponent drops his sword and starts to chant spell or just runs past you why you wouldnt be able to whack him like hell while he has nothing to fend off your attacks. Just try it hold stick in your hand and your friend tries to hit you and then drop it and see how many more hits you get. Not that its superrealistic but it really fixes some problems of initiative. Even as its easy to avoid AoOs with feats but that makes it costy. -Dracandross [/QUOTE]
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Why do AoO's exist? Would it wreck 3.5 if I removed them from my game?
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