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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why do AoO's exist? Would it wreck 3.5 if I removed them from my game?
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<blockquote data-quote="Stormrunner" data-source="post: 3427747" data-attributes="member: 13471"><p>"no AoOs" means reach weapons get nerfed big time.</p><p></p><p>Suppose I have a longspear and you have a shortsword and are standing 20' away from me. In real life, if you try to run up to me and stab with your sword, I will probably get at least one chance to poke you with my spear before you can get close enough, simply because my weapon is longer. In 3.5 terms you are provoking an AoO by movement.</p><p></p><p>If the DM says "no movement AoOs", you can run right up to me and stab me and there's nothing I can do about it. Furthermore, now you're too close for me to counter-attack, unless I move away before attacking. SO the guy with the longer weapon can do nothing to fend off the dude with the short weapon, and short-weapon-dude can force long-weapon-guy to constantly retreat. Pike hedgehogs and similar real-world-effective formations are useless. It starts to feel very unrealistic, and I can say from experience it's really frustrating to lose a character to an enemy who, with a shorter weapon but 1-point-better initiative, charges across the entire width of the room and kills your PC while your character stands there unable to defend herself at all, despite having a reach weapon in hand, because "it's not her turn yet".</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 3427747, member: 13471"] "no AoOs" means reach weapons get nerfed big time. Suppose I have a longspear and you have a shortsword and are standing 20' away from me. In real life, if you try to run up to me and stab with your sword, I will probably get at least one chance to poke you with my spear before you can get close enough, simply because my weapon is longer. In 3.5 terms you are provoking an AoO by movement. If the DM says "no movement AoOs", you can run right up to me and stab me and there's nothing I can do about it. Furthermore, now you're too close for me to counter-attack, unless I move away before attacking. SO the guy with the longer weapon can do nothing to fend off the dude with the short weapon, and short-weapon-dude can force long-weapon-guy to constantly retreat. Pike hedgehogs and similar real-world-effective formations are useless. It starts to feel very unrealistic, and I can say from experience it's really frustrating to lose a character to an enemy who, with a shorter weapon but 1-point-better initiative, charges across the entire width of the room and kills your PC while your character stands there unable to defend herself at all, despite having a reach weapon in hand, because "it's not her turn yet". [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Why do AoO's exist? Would it wreck 3.5 if I removed them from my game?
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