Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do Armblades need Attunement?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8061955" data-attributes="member: 18"><p>The simple answer is that it's because WotC are incredibly inconsistent about what needs Attunement and what doesn't. Someone whimsically decided that armblades required Attunement, likely without even considering the balance issues involved, and just did it.</p><p></p><p></p><p></p><p>If that was remotely consistent, that'd be reasonable. However it is not. Instead we have a system where some quite powerful items don't requirement Attunement, including ones that cover part of your body or the like, whereas other items do, for no particularly clear reason. Furthermore, the most consistent feature is that very powerful items almost always do require Attunement, which means it is not closely equivalent to the "slot" system, but rather is a sort of power-limiter, preventing you from being simply covered in the best items (instead you're going to have at most three of "the best", though I think a handful of powerful items have slipped through the net on this, just as many weak ones inexplicably require it).</p><p></p><p>You can only ever have three items attuned to you. And as noted, most more powerful magic items do require Attunement. So requiring an Attunement slot is giving that item a serious "opportunity cost". Armblades, unless enchanted, are not a powerful magic item. It does not make sense for them to require Attunement for the way it's generally used - to limit power.</p><p></p><p>Part of this is simply that WotC failed to properly define the purpose of Attunement. Instead of saying "Yo DMs this is essentially a metagame measure to prevent PCs from having too many powerful items and limit certain items to certain classes" (which is what it largely appears to be), they couched it in more mystical and vague terms, and thus the usage is inconsistent, because some writers just slap it randomly on items, and others seem to think any item that is "controlled" needs it, and so on.</p><p></p><p>On top of this, let me say - <em>WotC actually screwed up here</em>. Why? Because:</p><p></p><p>"Additionally, a creature can’t attune to more than one copy of an item. For example, a creature can’t attune to more than one <a href="https://www.dndbeyond.com/magic-items/ring-of-protection" target="_blank">ring of protection</a> at a time."</p><p></p><p>So, RAW, you can only have one Armblade. Whereas in the lore, we know some Warforged have two Armblades, often identical ones. Now, you could argue that maybe you could Attune two different weapon-type Armblades (i.e. Longsword and Shortsword or whatever), but even that is dubious RAW. I don't for a second believe that they intended to change Warforged lore, or prevent PCs from having say, two identical Armblades. This was just lazy, thoughtless, not-even-understanding-the-rules usage of Attunement.</p><p></p><p>There's also this vague bit of text:</p><p></p><p>"Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties."</p><p></p><p>So this begs the question that, given that normal Armblades have no "magical" properties in the conventional sense (I guess the retraction is arguably one but it is arguable, as it's largely mechanical), do they simply function without Attunement?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8061955, member: 18"] The simple answer is that it's because WotC are incredibly inconsistent about what needs Attunement and what doesn't. Someone whimsically decided that armblades required Attunement, likely without even considering the balance issues involved, and just did it. If that was remotely consistent, that'd be reasonable. However it is not. Instead we have a system where some quite powerful items don't requirement Attunement, including ones that cover part of your body or the like, whereas other items do, for no particularly clear reason. Furthermore, the most consistent feature is that very powerful items almost always do require Attunement, which means it is not closely equivalent to the "slot" system, but rather is a sort of power-limiter, preventing you from being simply covered in the best items (instead you're going to have at most three of "the best", though I think a handful of powerful items have slipped through the net on this, just as many weak ones inexplicably require it). You can only ever have three items attuned to you. And as noted, most more powerful magic items do require Attunement. So requiring an Attunement slot is giving that item a serious "opportunity cost". Armblades, unless enchanted, are not a powerful magic item. It does not make sense for them to require Attunement for the way it's generally used - to limit power. Part of this is simply that WotC failed to properly define the purpose of Attunement. Instead of saying "Yo DMs this is essentially a metagame measure to prevent PCs from having too many powerful items and limit certain items to certain classes" (which is what it largely appears to be), they couched it in more mystical and vague terms, and thus the usage is inconsistent, because some writers just slap it randomly on items, and others seem to think any item that is "controlled" needs it, and so on. On top of this, let me say - [I]WotC actually screwed up here[/I]. Why? Because: "Additionally, a creature can’t attune to more than one copy of an item. For example, a creature can’t attune to more than one [URL='https://www.dndbeyond.com/magic-items/ring-of-protection']ring of protection[/URL] at a time." So, RAW, you can only have one Armblade. Whereas in the lore, we know some Warforged have two Armblades, often identical ones. Now, you could argue that maybe you could Attune two different weapon-type Armblades (i.e. Longsword and Shortsword or whatever), but even that is dubious RAW. I don't for a second believe that they intended to change Warforged lore, or prevent PCs from having say, two identical Armblades. This was just lazy, thoughtless, not-even-understanding-the-rules usage of Attunement. There's also this vague bit of text: "Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties." So this begs the question that, given that normal Armblades have no "magical" properties in the conventional sense (I guess the retraction is arguably one but it is arguable, as it's largely mechanical), do they simply function without Attunement? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do Armblades need Attunement?
Top