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Community
General Tabletop Discussion
*Dungeons & Dragons
Why do cities in Faerun have fortified walls?
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<blockquote data-quote="Cruentus" data-source="post: 8534443" data-attributes="member: 7034645"><p>I think that you see these walls and the whole medieval/renaissance skin over the fantasy elements in a lot of the official products - as some have mentioned, walls are there to show a certain aesthetic and define the 'setting', so to speak. They would still be useful against "mundane" enemies such as enemy armies, and what have you, assuming we are not talking about heavy magic use. </p><p></p><p>I think that in most depictions, a major city would have its own cadre of wizards who would be protecting the city, stopping creatures from flying over the walls or burrowing under them, etc. But that also assumes the normal FR levels of magic, which magic shops on every block and wizards colleges and guilds and such. </p><p></p><p>In my games, I tend to run a much lower magic level overall, so most people rarely ever see magic or encounter its effects. A King might have one as an advisor, there may be a short list of "well known" wizards out in the wilds, or rumors may swirl about some other entity or threat who wields magical powers. But even those are unlikely to be able to defeat an entire army or a walled city, at least not directly (oh, and of course, there would be that new wizard/spellcaster/whoever) in the party). In this instance, those walls have the same reasons as in the real world - keep enemies out, protect the surrounding lands, give the locals a place to retreat. But then, I also try to have a more grounded and logical world set, including what kinds of monsters would be there or not, would be local or not, or that might need to be defended against. </p><p></p><p>Dragons being the main threat as far as monsters, but if one did appear, the walls aren't really helping much. They're rare and they're nasty.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8534443, member: 7034645"] I think that you see these walls and the whole medieval/renaissance skin over the fantasy elements in a lot of the official products - as some have mentioned, walls are there to show a certain aesthetic and define the 'setting', so to speak. They would still be useful against "mundane" enemies such as enemy armies, and what have you, assuming we are not talking about heavy magic use. I think that in most depictions, a major city would have its own cadre of wizards who would be protecting the city, stopping creatures from flying over the walls or burrowing under them, etc. But that also assumes the normal FR levels of magic, which magic shops on every block and wizards colleges and guilds and such. In my games, I tend to run a much lower magic level overall, so most people rarely ever see magic or encounter its effects. A King might have one as an advisor, there may be a short list of "well known" wizards out in the wilds, or rumors may swirl about some other entity or threat who wields magical powers. But even those are unlikely to be able to defeat an entire army or a walled city, at least not directly (oh, and of course, there would be that new wizard/spellcaster/whoever) in the party). In this instance, those walls have the same reasons as in the real world - keep enemies out, protect the surrounding lands, give the locals a place to retreat. But then, I also try to have a more grounded and logical world set, including what kinds of monsters would be there or not, would be local or not, or that might need to be defended against. Dragons being the main threat as far as monsters, but if one did appear, the walls aren't really helping much. They're rare and they're nasty. [/QUOTE]
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Community
General Tabletop Discussion
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Why do cities in Faerun have fortified walls?
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