Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do cities in Faerun have fortified walls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8539027" data-attributes="member: 22779"><p>There are a few things to remember too about the whole static defenses thing. Those static, walled cities, such as in the Sword Coast are old. As in really old. But, even drop a zero and make them a few centuries old instead of a few thousand and it really doesn't matter. When you have that much time, and you have permanent magic, it gets layered on greater and greater.</p><p></p><p>For example, it's not unreasonable that any wealthy home would have a decanter of endless water. It's not a major expense and once you have one, it's there forever. Add to that something like a Murylynd's (sp) Spoon or similar magic item that generates food. There, poof, and your wealthier homes can now completely support themselves if it comes to a siege.</p><p></p><p>Then the walls themselves start getting more and more layered. Umber Hulks digging through your wall? They're going to have a real problem with every tenth stone under the outer layer is inscribed with a glyph of warding. Digging under the walls? Remember those Decanters of Endless Water? Yeah, good luck digging in flooded tunnels. On and on and on. </p><p></p><p>Even in a fairly low magic setting, time will handle a lot of things. Fabricate spells to add a layer of steel to your walls between layers. Stuff like that. Because many of these things last more or less forever, once you get established, time will simply add more and more. </p><p></p><p>I do agree that D&D settings really don't take magic into consideration. Even Eberron, IMO, doesn't go anywhere near far enough. But, it doesn't really matter in the end. It's entirely plausible to have walled cities and it's not that hard to justify them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8539027, member: 22779"] There are a few things to remember too about the whole static defenses thing. Those static, walled cities, such as in the Sword Coast are old. As in really old. But, even drop a zero and make them a few centuries old instead of a few thousand and it really doesn't matter. When you have that much time, and you have permanent magic, it gets layered on greater and greater. For example, it's not unreasonable that any wealthy home would have a decanter of endless water. It's not a major expense and once you have one, it's there forever. Add to that something like a Murylynd's (sp) Spoon or similar magic item that generates food. There, poof, and your wealthier homes can now completely support themselves if it comes to a siege. Then the walls themselves start getting more and more layered. Umber Hulks digging through your wall? They're going to have a real problem with every tenth stone under the outer layer is inscribed with a glyph of warding. Digging under the walls? Remember those Decanters of Endless Water? Yeah, good luck digging in flooded tunnels. On and on and on. Even in a fairly low magic setting, time will handle a lot of things. Fabricate spells to add a layer of steel to your walls between layers. Stuff like that. Because many of these things last more or less forever, once you get established, time will simply add more and more. I do agree that D&D settings really don't take magic into consideration. Even Eberron, IMO, doesn't go anywhere near far enough. But, it doesn't really matter in the end. It's entirely plausible to have walled cities and it's not that hard to justify them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do cities in Faerun have fortified walls?
Top