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General Tabletop Discussion
*Dungeons & Dragons
Why do cities in Faerun have fortified walls?
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<blockquote data-quote="Oofta" data-source="post: 8539298" data-attributes="member: 6801845"><p>For practically every invention or tactic made for war there have always been a countermeasures developed. Sometimes those countermeasures are not 100% effective, like anti-missile defenses, but don't discount ingenuity in an arms race. Trench warfare grinding the war to a halt? Invent the tank!</p><p></p><p>Things like teleportation are countered by spells such as forbiddance or hallow. That dragon? Maybe ballistae that aren't designed to directly damage but instead hinder flight. Maybe the city has a griffon rider corps or some variation of a trebuchet that works similar to flak cannons from WWII. A single Wall of Force is going to ruin a dragon's day if cast at the correct location.</p><p></p><p>In my home campaign, teleportation can be dangerous because there are spells that will redirect you if you aren't whitelisted. Since these spells can last forever and are sometimes lost to the mist of time you never have any guarantee of where you will end up even if you have an item from the target location. Teleportation circles are generally safe, but people are very protective of their sigil sequence.</p><p></p><p>Casting fireball at enemy troops is also effective, but if there are thousands of people in the army, most wizards are only going to be able to take out a tiny percentage per day. In addition if you have people that can fireball you would likely have special sniper-type troops (potentially including casters) scattered amongst the troops just waiting for the defending wizard to expose their location.</p><p></p><p>So don't discount mundane defenses. They're just one part of a multi-layered defensive system.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8539298, member: 6801845"] For practically every invention or tactic made for war there have always been a countermeasures developed. Sometimes those countermeasures are not 100% effective, like anti-missile defenses, but don't discount ingenuity in an arms race. Trench warfare grinding the war to a halt? Invent the tank! Things like teleportation are countered by spells such as forbiddance or hallow. That dragon? Maybe ballistae that aren't designed to directly damage but instead hinder flight. Maybe the city has a griffon rider corps or some variation of a trebuchet that works similar to flak cannons from WWII. A single Wall of Force is going to ruin a dragon's day if cast at the correct location. In my home campaign, teleportation can be dangerous because there are spells that will redirect you if you aren't whitelisted. Since these spells can last forever and are sometimes lost to the mist of time you never have any guarantee of where you will end up even if you have an item from the target location. Teleportation circles are generally safe, but people are very protective of their sigil sequence. Casting fireball at enemy troops is also effective, but if there are thousands of people in the army, most wizards are only going to be able to take out a tiny percentage per day. In addition if you have people that can fireball you would likely have special sniper-type troops (potentially including casters) scattered amongst the troops just waiting for the defending wizard to expose their location. So don't discount mundane defenses. They're just one part of a multi-layered defensive system. [/QUOTE]
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Why do cities in Faerun have fortified walls?
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