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Why do clerics prepare spells?
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<blockquote data-quote="RuminDange" data-source="post: 2180688" data-attributes="member: 5412"><p>One of the ways I tend to run cleric spell casting is granting them spontaneous spell casting for each spell level up to their wisdom modifier. But all other spell levels have to be prepared. Also if they wish to do metamagic they can either spend a full round casting to add the metamagic or prepare the spell with the metamagic feat. So a cleric with an 18 wisdom at 9th level can spontaneously cast up to 4th level spells but has to prepare his 5th level spells. I also allow any cleric to spontaneously swap out prepared spells for domain spells. </p><p></p><p>The way I see it and run it IMC is that the higher wisdom clerics would receive greater flexibility of the deities’ power. But then again the current campaign has a very heavy deity aspect with the deities very active through their followers. I also customize each cleric with abilities, limitations and spell lists that better represent the deity instead of just allowing full access. </p><p></p><p>It takes more work to customize the cleric this way and do similar things for ranger and paladins of the deities that have them, but it adds to the campaign world and the players really enjoy it. So far I’ve only had one player play a full cleric and one that plays a druid. Most of the others tend to pick up cleric as a second or third class later in the character career because it fits what is happening with the character. </p><p></p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 2180688, member: 5412"] One of the ways I tend to run cleric spell casting is granting them spontaneous spell casting for each spell level up to their wisdom modifier. But all other spell levels have to be prepared. Also if they wish to do metamagic they can either spend a full round casting to add the metamagic or prepare the spell with the metamagic feat. So a cleric with an 18 wisdom at 9th level can spontaneously cast up to 4th level spells but has to prepare his 5th level spells. I also allow any cleric to spontaneously swap out prepared spells for domain spells. The way I see it and run it IMC is that the higher wisdom clerics would receive greater flexibility of the deities’ power. But then again the current campaign has a very heavy deity aspect with the deities very active through their followers. I also customize each cleric with abilities, limitations and spell lists that better represent the deity instead of just allowing full access. It takes more work to customize the cleric this way and do similar things for ranger and paladins of the deities that have them, but it adds to the campaign world and the players really enjoy it. So far I’ve only had one player play a full cleric and one that plays a druid. Most of the others tend to pick up cleric as a second or third class later in the character career because it fits what is happening with the character. RD [/QUOTE]
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Why do clerics prepare spells?
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