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Why do clerics prepare spells?
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<blockquote data-quote="Amal Shukup" data-source="post: 2181342" data-attributes="member: 6291"><p>I don't - generally - want to take the player's thunder by solving things for them. However, I think this would be an EXCELLENT option for the Miracle Spell (and maybe a Lesser Miracle Spell equiv to Limited Wish) In each case, the Deity would deliver the Spell Effect (within the limits of the spell granted) that best serves the player (and/or the interests of the God). Basically, a 'Hail Mary' Pass...</p><p></p><p>I currently let Clerics swap Spells on the fly for any Spell on their Domain list of equal/lesser value - if you want to swap to Healing, you need the Healing Domain. I also let Clerics memorize Domain Spells in their normal slots if desired (Deity's favourite spells - limiting them to only once each seemed silly).</p><p></p><p>However, what I <strong>really want to do</strong> is:</p><p></p><p>Break Cleric Spells into sub lists - Universal, Good, Neutral 'X' axis, Evil, Lawful, Neutral 'Y' Axis, Chaotic and the Domain Lists (or ditch 'domains' altogether and simply create Deity Specific lists). Then PCs would only get access to the lists they qualify for. Lists would all be of fixed length: Clerics may research and learn new Spells, but they take a 'slot' on the appropriate list and another (same level) must be discarded.</p><p></p><p>Then Clerics can Prepare Spells (do the rituals during prep time) in which case the Spell is available to be cast/completed as a Standard Action (or longer as the Spell describes). </p><p></p><p>Any expendable components (M, XP) are expended when the ritual is done (ie during Prep time). Spells can be kept 'prepared' indefinitely, but if the Spell is overwritten in a subsequent prep, then the materials/XP is lost. Other components (V,S, DF) are required both during the prep ritual AND when the Prepared Spell is cast.</p><p></p><p><strong>OR </strong></p><p></p><p>Blank 'slots' can be prepared but left empty to allow Spells to be cast Spontaneously. However, the casting time is 1 'Action' (or longer as the Spell describes) + 1 'Action' per Spell Level to cast . Basically the Cleric does the ritual right then and there (maintaining Concentration checks as required of course). </p><p></p><p>This would allow a Cleric with a prepped but empty 3rd level Slot to cast <em>Prayer</em> spontaneously - taking 4 consecutive Standard Actions to complete the associated ritual.</p><p></p><p>Metamagic can be applied either during Prep OR spontaneously (except Quicken, obviously), but it takes a higher available slot and, of course, additional consecutive Actions to cast. A spontaneously cast Maximized Inflict Moderate Wounds (Mass) would take a prepped but empty ninth level slot PLUS 10 consecutive Standard Actions to cast...</p><p></p><p>MAYBE do something whereby a Higher level Blank Slot lets you cast lower level Spells a bit faster - say subtract the difference (5th level slot lets you cast a 3rd Level Spell as a Standard Action). Perhaps make that a Divine MetaMagic feat?</p><p></p><p>So, Clerics would have fewer (but still lots of) Spells, but the option to cast on the fly at a significant penalty... </p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 2181342, member: 6291"] I don't - generally - want to take the player's thunder by solving things for them. However, I think this would be an EXCELLENT option for the Miracle Spell (and maybe a Lesser Miracle Spell equiv to Limited Wish) In each case, the Deity would deliver the Spell Effect (within the limits of the spell granted) that best serves the player (and/or the interests of the God). Basically, a 'Hail Mary' Pass... I currently let Clerics swap Spells on the fly for any Spell on their Domain list of equal/lesser value - if you want to swap to Healing, you need the Healing Domain. I also let Clerics memorize Domain Spells in their normal slots if desired (Deity's favourite spells - limiting them to only once each seemed silly). However, what I [B]really want to do[/B] is: Break Cleric Spells into sub lists - Universal, Good, Neutral 'X' axis, Evil, Lawful, Neutral 'Y' Axis, Chaotic and the Domain Lists (or ditch 'domains' altogether and simply create Deity Specific lists). Then PCs would only get access to the lists they qualify for. Lists would all be of fixed length: Clerics may research and learn new Spells, but they take a 'slot' on the appropriate list and another (same level) must be discarded. Then Clerics can Prepare Spells (do the rituals during prep time) in which case the Spell is available to be cast/completed as a Standard Action (or longer as the Spell describes). Any expendable components (M, XP) are expended when the ritual is done (ie during Prep time). Spells can be kept 'prepared' indefinitely, but if the Spell is overwritten in a subsequent prep, then the materials/XP is lost. Other components (V,S, DF) are required both during the prep ritual AND when the Prepared Spell is cast. [B]OR [/B] Blank 'slots' can be prepared but left empty to allow Spells to be cast Spontaneously. However, the casting time is 1 'Action' (or longer as the Spell describes) + 1 'Action' per Spell Level to cast . Basically the Cleric does the ritual right then and there (maintaining Concentration checks as required of course). This would allow a Cleric with a prepped but empty 3rd level Slot to cast [I]Prayer[/I] spontaneously - taking 4 consecutive Standard Actions to complete the associated ritual. Metamagic can be applied either during Prep OR spontaneously (except Quicken, obviously), but it takes a higher available slot and, of course, additional consecutive Actions to cast. A spontaneously cast Maximized Inflict Moderate Wounds (Mass) would take a prepped but empty ninth level slot PLUS 10 consecutive Standard Actions to cast... MAYBE do something whereby a Higher level Blank Slot lets you cast lower level Spells a bit faster - say subtract the difference (5th level slot lets you cast a 3rd Level Spell as a Standard Action). Perhaps make that a Divine MetaMagic feat? So, Clerics would have fewer (but still lots of) Spells, but the option to cast on the fly at a significant penalty... A'Mal [/QUOTE]
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