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General Tabletop Discussion
*TTRPGs General
Why do Combatants Circle Each Other?
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<blockquote data-quote="The Levitator" data-source="post: 3975926" data-attributes="member: 40099"><p>This is an interesting conversation, and I think it hits on why we love using the Facing Variant from UA. Although, we found we had to modify it slightly to minimize a "leapfrog" effect, where combatants are constantly moving around to get flanking on each other round after round. We instituted an Engagement action, whereby a creature can choose to engage one combatant once per round as a free action (even when not their turn). Once they've chosen to engage that combatant, their facing will change to keep that combatant to their front.</p><p></p><p>Facing really encourages movement during combat, and it REALLY encourages team strategy as players learn how to draw the attention of a creature so that one of their allies can move into a flanking or rear attack position. Facing also makes movement and positioning more crucial because while it gives +2 to flank attacks, it gives +4 to rear attacks.</p><p></p><p>It's been one of my groups favorite additions to the core rules, and we use a lot of 'em! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3975926, member: 40099"] This is an interesting conversation, and I think it hits on why we love using the Facing Variant from UA. Although, we found we had to modify it slightly to minimize a "leapfrog" effect, where combatants are constantly moving around to get flanking on each other round after round. We instituted an Engagement action, whereby a creature can choose to engage one combatant once per round as a free action (even when not their turn). Once they've chosen to engage that combatant, their facing will change to keep that combatant to their front. Facing really encourages movement during combat, and it REALLY encourages team strategy as players learn how to draw the attention of a creature so that one of their allies can move into a flanking or rear attack position. Facing also makes movement and positioning more crucial because while it gives +2 to flank attacks, it gives +4 to rear attacks. It's been one of my groups favorite additions to the core rules, and we use a lot of 'em! ;) [/QUOTE]
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Why do Combatants Circle Each Other?
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