Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do Crossbows Suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6293226" data-attributes="member: 6669384"><p>Look up "Long" range spells: 400 ft +40 per caster level. So <em>Fireball</em> has a minimum range of 400 + (5 x 40) = 600 feet. That 120 squares.</p><p>Next look up "Medium" range spells. 100 ft + 10 per caster level. So <em>Lightning Bolt</em> has a minimum range of 100 + ( 5 x 10 ) = 150 ft. That's 30 squares.</p><p>Magic Missile is in that same category.</p><p></p><p>It's only the "Short" range spells and powers that have a problem reaching 30 inches.</p><p></p><p>And , by the way, Warlock's Eldritch Blast has a range of 60 (12 inches), not 50. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Most weapon ranges in D&D make a compromise between realism and what fits on a battle mat. On most tabletops, you can't plot the <em>Fireball</em> minimum range. (10 foot battle mats are even less common that 10 foot game tables.)</p><p></p><p> I once wrote a superhero game that had range increments for powers based on the user's Dex: For some powers it was Range in Feet divided by user's Dexterity score, with fractions rounding down. Others used Range in Yards, for the longer range abilities. Personally, I think something like that would be an improvement if applied to D&D. </p><p></p><p>In context of the current discussion, putting Longbows on a "Range in Squares" standard, the average Joe would suffer -1 for over 50 feet and -2 for over 100. That's pretty close to what they have now. Higher Dexes would have longer range increments in general.</p><p></p><p>Crossbows could be set at twice that, since they're easier to aim. So at 110 feet, when the Longbow is at -2 for range, the Crossbow would only be at -1.</p><p></p><p>I'd also base maximum Bow range (any type) on the bow's Mighty ranking. Heavier bows shoot farther in the real world, why not in the game? Again, because of the heavier draw on a crossbow, they would generally rate higher.</p><p></p><p>There's a thought: Want to make crossbows less lame? Allow them Mighty rankings (master worked bows only). If the Rank is higher than the user's Strength then they need a Strength check to cock it. DC is 15 +2 per Mighty rating.</p><p></p><p>That would bring the damage potential back in line with Composite bows.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6293226, member: 6669384"] Look up "Long" range spells: 400 ft +40 per caster level. So [I]Fireball[/I] has a minimum range of 400 + (5 x 40) = 600 feet. That 120 squares. Next look up "Medium" range spells. 100 ft + 10 per caster level. So [I]Lightning Bolt[/I] has a minimum range of 100 + ( 5 x 10 ) = 150 ft. That's 30 squares. Magic Missile is in that same category. It's only the "Short" range spells and powers that have a problem reaching 30 inches. And , by the way, Warlock's Eldritch Blast has a range of 60 (12 inches), not 50. :) Most weapon ranges in D&D make a compromise between realism and what fits on a battle mat. On most tabletops, you can't plot the [I]Fireball[/I] minimum range. (10 foot battle mats are even less common that 10 foot game tables.) I once wrote a superhero game that had range increments for powers based on the user's Dex: For some powers it was Range in Feet divided by user's Dexterity score, with fractions rounding down. Others used Range in Yards, for the longer range abilities. Personally, I think something like that would be an improvement if applied to D&D. In context of the current discussion, putting Longbows on a "Range in Squares" standard, the average Joe would suffer -1 for over 50 feet and -2 for over 100. That's pretty close to what they have now. Higher Dexes would have longer range increments in general. Crossbows could be set at twice that, since they're easier to aim. So at 110 feet, when the Longbow is at -2 for range, the Crossbow would only be at -1. I'd also base maximum Bow range (any type) on the bow's Mighty ranking. Heavier bows shoot farther in the real world, why not in the game? Again, because of the heavier draw on a crossbow, they would generally rate higher. There's a thought: Want to make crossbows less lame? Allow them Mighty rankings (master worked bows only). If the Rank is higher than the user's Strength then they need a Strength check to cock it. DC is 15 +2 per Mighty rating. That would bring the damage potential back in line with Composite bows. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do Crossbows Suck?
Top