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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do D&D players put such an emphasis on rules and tactics?
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<blockquote data-quote="Li Shenron" data-source="post: 6373583" data-attributes="member: 1465"><p>I like both the narrative aspects and the strategic ones, but also I like the space between where the two kind-of merge, which IMO is problem-solving.</p><p></p><p>I don't like at all making analysis on "effectiveness" of mechanics, and I don't like playing with people whose analysis end up making their PC dominate the action.</p><p></p><p>That doesn't mean however that I don't look at functional features of classes, or other game elements. I do look at them, because playing a new character which functions differently from my previous, is a little bit like playing a different game, and so it's something new and fun to try out. </p><p></p><p>Just to make an example, I've never played a Barbarian character, mostly because it just never came up as I had something else to play already. During the playtest, I really liked the description of the totem barbarians (particularly cougar and hawk), and this is the narrative/concept part that sparked an interest in me to play such character. But at the same time, I would also be interested to play it because of the Rage feature, which I've never played, because it's different, it has its own resource-management aspect, and it will require to think about how to use it tactically. Similarly, even tho I played Fighters before, I have never played a Fighter with the (new?) maneuvers system (actually I preferred the round-based playtest version, which was even more different) so this is the thing that currently makes me want to try play a Battlemaster, not so much the associated narrative to be honest.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6373583, member: 1465"] I like both the narrative aspects and the strategic ones, but also I like the space between where the two kind-of merge, which IMO is problem-solving. I don't like at all making analysis on "effectiveness" of mechanics, and I don't like playing with people whose analysis end up making their PC dominate the action. That doesn't mean however that I don't look at functional features of classes, or other game elements. I do look at them, because playing a new character which functions differently from my previous, is a little bit like playing a different game, and so it's something new and fun to try out. Just to make an example, I've never played a Barbarian character, mostly because it just never came up as I had something else to play already. During the playtest, I really liked the description of the totem barbarians (particularly cougar and hawk), and this is the narrative/concept part that sparked an interest in me to play such character. But at the same time, I would also be interested to play it because of the Rage feature, which I've never played, because it's different, it has its own resource-management aspect, and it will require to think about how to use it tactically. Similarly, even tho I played Fighters before, I have never played a Fighter with the (new?) maneuvers system (actually I preferred the round-based playtest version, which was even more different) so this is the thing that currently makes me want to try play a Battlemaster, not so much the associated narrative to be honest. [/QUOTE]
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Community
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Why do D&D players put such an emphasis on rules and tactics?
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