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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do D&D players put such an emphasis on rules and tactics?
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<blockquote data-quote="Oryan77" data-source="post: 6378937" data-attributes="member: 18701"><p>I had kind of a similar, but opposite thing happen to me. I was a DM, that had a boatload of adversarial players during the first half of the 3.5 era. I came from 2e and was used to being very loose with the rules. Then I get into 3.5e and started playing with new players and I was consistently bombarded by rules-lawyers and argumentative players. To the point where I knew that in order to keep a group together, I had to learn and run the 3.5 rules correctly to the point that I could be a rules lawyer myself. Unfortunately, that's exactly what I turned into and I hate it. I still run 3.5e, and these days I really try to be as loose with the rules as I can get away with. It's still extremely hard to do even with the great group that I have now. People just can't let go of the rules anymore these days. </p><p></p><p>Just last session a player argued with me because the squares my NPC took during his withdraw still allowed for the PC to get an AoO when I didn't realize he did indeed get one. And after the debate about it (he was right), all I had to do is tell him that this NPC isn't stupid enough to risk getting hit like that and all he had to do is move over one square to take a slightly different path to avoid his AoO. It's just exhausting dealing with these sort of rules debates mid game and there really isn't any way around it unless you play a different game.</p></blockquote><p>I started noticing it when I paid attention to what players who weren't deep into D&D brought to the table. What I find is that players new to D&D don't come with preconceived notions, and they tend to talk about their characters in terms of personality, motivations, and general capabilities.[/QUOTE]</p><p>That's exactly why I like to DM for new players. Whenever I hear or even read players talking about all the mechanical crap that their PCs could do and nothing about anything they did outside of combat, I cringe. It's the guys that talk about the things their PCs did that didn't have to do with mechanics that are the guys I prefer having in my games.</p><p>[/QUOTE]</p>
[QUOTE="Oryan77, post: 6378937, member: 18701"] I had kind of a similar, but opposite thing happen to me. I was a DM, that had a boatload of adversarial players during the first half of the 3.5 era. I came from 2e and was used to being very loose with the rules. Then I get into 3.5e and started playing with new players and I was consistently bombarded by rules-lawyers and argumentative players. To the point where I knew that in order to keep a group together, I had to learn and run the 3.5 rules correctly to the point that I could be a rules lawyer myself. Unfortunately, that's exactly what I turned into and I hate it. I still run 3.5e, and these days I really try to be as loose with the rules as I can get away with. It's still extremely hard to do even with the great group that I have now. People just can't let go of the rules anymore these days. Just last session a player argued with me because the squares my NPC took during his withdraw still allowed for the PC to get an AoO when I didn't realize he did indeed get one. And after the debate about it (he was right), all I had to do is tell him that this NPC isn't stupid enough to risk getting hit like that and all he had to do is move over one square to take a slightly different path to avoid his AoO. It's just exhausting dealing with these sort of rules debates mid game and there really isn't any way around it unless you play a different game. [/QUOTE]I started noticing it when I paid attention to what players who weren't deep into D&D brought to the table. What I find is that players new to D&D don't come with preconceived notions, and they tend to talk about their characters in terms of personality, motivations, and general capabilities.[/QUOTE] That's exactly why I like to DM for new players. Whenever I hear or even read players talking about all the mechanical crap that their PCs could do and nothing about anything they did outside of combat, I cringe. It's the guys that talk about the things their PCs did that didn't have to do with mechanics that are the guys I prefer having in my games. [/QUOTE]
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Why do D&D players put such an emphasis on rules and tactics?
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