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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Oryan77" data-source="post: 4972118" data-attributes="member: 18701"><p>Man, I <strong>so</strong> wish that would work. I've probably had 2 dozen players in my Planescape game in the past 7 years. Planescape has about 5 fairly short Player's Guide books that are actually interesting to read. You could finish a book in about 30 minutes. I provide pdfs of these books to every single new player that joins the group. Out of about 24 players, 24 of them never read a single one of those books. I even have the original copies in the game room, but nobody has ever asked to borrow one. I bet if they had neato power options for their PCs they'd read them <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>I've never seen a player study up on a campaign outside of a game. One of these players once yelled at me during a game and said this:</p><p></p><p>Her: "You keep saying my PC does or doesn't know this or that about this plane. How am <em>I</em> supposed to know what she knows if you've never told me!?!"</p><p></p><p>Me: "I gave you the player guides to read. Everything your character would know would be in those guides."</p><p></p><p>Her: "<strong>So now you're telling me to do ******* homework!!!</strong>"</p><p></p><p>Me: "I gave you the books so you can learn things on your own time. I told you all the basics about the campaign that I could think to tell you. If you want details, you have to read the books, learn it in-game, or ask me questions outside of the game. The books are optional, if you choose not to read them, that is perfectly fine. But you can't blame me because <em>you</em> have a lack of knowledge about the campaign."</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4972118, member: 18701"] Man, I [b]so[/b] wish that would work. I've probably had 2 dozen players in my Planescape game in the past 7 years. Planescape has about 5 fairly short Player's Guide books that are actually interesting to read. You could finish a book in about 30 minutes. I provide pdfs of these books to every single new player that joins the group. Out of about 24 players, 24 of them never read a single one of those books. I even have the original copies in the game room, but nobody has ever asked to borrow one. I bet if they had neato power options for their PCs they'd read them :hmm: I've never seen a player study up on a campaign outside of a game. One of these players once yelled at me during a game and said this: Her: "You keep saying my PC does or doesn't know this or that about this plane. How am [i]I[/i] supposed to know what she knows if you've never told me!?!" Me: "I gave you the player guides to read. Everything your character would know would be in those guides." Her: "[b]So now you're telling me to do ******* homework!!![/b]" Me: "I gave you the books so you can learn things on your own time. I told you all the basics about the campaign that I could think to tell you. If you want details, you have to read the books, learn it in-game, or ask me questions outside of the game. The books are optional, if you choose not to read them, that is perfectly fine. But you can't blame me because [i]you[/i] have a lack of knowledge about the campaign." [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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