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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Azgulor" data-source="post: 4972248" data-attributes="member: 14291"><p>Not true in my experience. Let's try another example comparison.</p><p></p><p>Which was darker/grittier: The species-nation states of Babylon 5 or the all-inclusive Federation of Star Trek?</p><p></p><p>If players assume an "anything goes"/melting pot of fantasy races and the GM establishes a setting where all dragonborn are a slave race (grittier than standard), then the PC who just made up a dragonborn character either needs to change the character or modify the pre-game notions he brought to the table.</p><p></p><p>Yes, they could be unrelated. However, in my experience, racial tensions are low-hanging fruit for settings & campaigns that strive for a grittier feel and are used more often than they are ignored.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 4972248, member: 14291"] Not true in my experience. Let's try another example comparison. Which was darker/grittier: The species-nation states of Babylon 5 or the all-inclusive Federation of Star Trek? If players assume an "anything goes"/melting pot of fantasy races and the GM establishes a setting where all dragonborn are a slave race (grittier than standard), then the PC who just made up a dragonborn character either needs to change the character or modify the pre-game notions he brought to the table. Yes, they could be unrelated. However, in my experience, racial tensions are low-hanging fruit for settings & campaigns that strive for a grittier feel and are used more often than they are ignored. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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