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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="dmccoy1693" data-source="post: 4973866" data-attributes="member: 51747"><p>I was having serious trouble understanding this thread until I read this post. I didn't equate the two. I love grim and gritty. I hate damned if you do/don't. Both as a player and a gm.</p><p></p><p>Personally, I love grim and gritty because that is where the real awesome lies. A dark and grim world means that as a player, i can be the one that makes the world bright and happy. I can make a real difference, because no one else will. If I'm in a setting where things are mostly fine, who should I stop farming? Someone else will come along and take care of that horde of goblins eventually. If I just let them take some of my vegetables, they'll leave me alone. And I'm smart enough to plant extras so I can still make a profit. Why should I risk dying in some dark hole where no one will ever know of my fate again? </p><p></p><p>Now if it were a dark and grim setting: the feral horde of goblins and halflings didn't just eat the vegetables, they ate my parents, sister, girlfriend, her parents (thank you!), and my cat "styx". I only made it out alive because I had to go back to the house for the purple worm blood we use as fertilizer. When I heard the attack I grabbed the family long bow off the mantle and shot a halfling between the eyes and cleaved the head of a goblin before they noticed me. Then I had to make a running retreat or else I would have been next.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 4973866, member: 51747"] I was having serious trouble understanding this thread until I read this post. I didn't equate the two. I love grim and gritty. I hate damned if you do/don't. Both as a player and a gm. Personally, I love grim and gritty because that is where the real awesome lies. A dark and grim world means that as a player, i can be the one that makes the world bright and happy. I can make a real difference, because no one else will. If I'm in a setting where things are mostly fine, who should I stop farming? Someone else will come along and take care of that horde of goblins eventually. If I just let them take some of my vegetables, they'll leave me alone. And I'm smart enough to plant extras so I can still make a profit. Why should I risk dying in some dark hole where no one will ever know of my fate again? Now if it were a dark and grim setting: the feral horde of goblins and halflings didn't just eat the vegetables, they ate my parents, sister, girlfriend, her parents (thank you!), and my cat "styx". I only made it out alive because I had to go back to the house for the purple worm blood we use as fertilizer. When I heard the attack I grabbed the family long bow off the mantle and shot a halfling between the eyes and cleaved the head of a goblin before they noticed me. Then I had to make a running retreat or else I would have been next. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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