Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 4974114" data-attributes="member: 22424"><p>This is a very good point, and a mistake I have made in the past in my GMing career.</p><p></p><p>Sure, it can be fun to engage in a fight against impossible odds. But gamers seem to have an almost perverse need to apply logic to every scenario, ignoring story concerns. So, Luke can't destroy the Death Star, because <em>of course</em> the Empire put a shield on that weak spot. Bond never escapes the bad guys, because <em>of course</em> they've learned to promptly execute him after capture. And so it goes.</p><p></p><p>And so, the PCs never get anywhere with their "fight against hopeless odds", because as soon as the PCs do anything to attract attention (which they will), the BBEG throws his elite minions after them, and crushes them like bugs. It's only logical.</p><p></p><p>My epiphany came when watching "Stargate: SG-1" (about a year ago - I didn't watch it at the time). Logically, the heroes should have no chance - it should take years to get to grips with the alien technology, the Goa-uld are so much more powerful than our heroes, and O'Neill keeps blundering into trouble. But that would make a bad show. Instead, they keep somehow getting out of trouble at the last minute, they are able to adapt alien tech unrealistically quickly, and eventually they are able to actually defeat their many enemies.</p><p></p><p>That model formed a core part of the foundation for my recent Star Wars campaign (with the "Clone Wars" series providing another important elements), and it worked very well indeed.</p></blockquote><p></p>
[QUOTE="delericho, post: 4974114, member: 22424"] This is a very good point, and a mistake I have made in the past in my GMing career. Sure, it can be fun to engage in a fight against impossible odds. But gamers seem to have an almost perverse need to apply logic to every scenario, ignoring story concerns. So, Luke can't destroy the Death Star, because [i]of course[/i] the Empire put a shield on that weak spot. Bond never escapes the bad guys, because [i]of course[/i] they've learned to promptly execute him after capture. And so it goes. And so, the PCs never get anywhere with their "fight against hopeless odds", because as soon as the PCs do anything to attract attention (which they will), the BBEG throws his elite minions after them, and crushes them like bugs. It's only logical. My epiphany came when watching "Stargate: SG-1" (about a year ago - I didn't watch it at the time). Logically, the heroes should have no chance - it should take years to get to grips with the alien technology, the Goa-uld are so much more powerful than our heroes, and O'Neill keeps blundering into trouble. But that would make a bad show. Instead, they keep somehow getting out of trouble at the last minute, they are able to adapt alien tech unrealistically quickly, and eventually they are able to actually defeat their many enemies. That model formed a core part of the foundation for my recent Star Wars campaign (with the "Clone Wars" series providing another important elements), and it worked very well indeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
Top