Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 4974170" data-attributes="member: 26473"><p>Except that neither of those examples are particularly logical.</p><p></p><p>Military hardware has a long history of overlooking weaknesses in its design, so the idea that a tiny exhaust port on a station the site of a small moon could prove to be a fatal liability doesn't strain my credulity meter at all.</p><p></p><p>And a live spy in the hand is worth far more than a dead one on the ground; a captured spy can be interrogated, ransomed, or traded, while a dead one just attracts flies. In fact, why on earth all those villains insisted on trying to kill an asset like Bond is the really illogical scenario.You mean like when Cardinal Richelieu has D'Artagnan executed at the end of <em>The Three Musketeers</em>, then sends a troop of cavalry to kill Athos, Porthos, and Aramis as well?</p><p></p><p>Oh, wait, that's not how the story goes!</p><p></p><p>The idea here is that by the time the adventurers come to the attention of the BBEG, they may be a match for the elite minions. </p><p></p><p>(There's also the idea that the adventurers may be worth more to the BBEG alive than dead, but that requires a little effort on the part of the referee to create multi-faceted villains, not just "MWAAHAHAHAHAHA!" guys in spiky armor and black cloaks.)</p></blockquote><p></p>
[QUOTE="The Shaman, post: 4974170, member: 26473"] Except that neither of those examples are particularly logical. Military hardware has a long history of overlooking weaknesses in its design, so the idea that a tiny exhaust port on a station the site of a small moon could prove to be a fatal liability doesn't strain my credulity meter at all. And a live spy in the hand is worth far more than a dead one on the ground; a captured spy can be interrogated, ransomed, or traded, while a dead one just attracts flies. In fact, why on earth all those villains insisted on trying to kill an asset like Bond is the really illogical scenario.You mean like when Cardinal Richelieu has D'Artagnan executed at the end of [i]The Three Musketeers[/i], then sends a troop of cavalry to kill Athos, Porthos, and Aramis as well? Oh, wait, that's not how the story goes! The idea here is that by the time the adventurers come to the attention of the BBEG, they may be a match for the elite minions. (There's also the idea that the adventurers may be worth more to the BBEG alive than dead, but that requires a little effort on the part of the referee to create multi-faceted villains, not just "MWAAHAHAHAHAHA!" guys in spiky armor and black cloaks.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
Top