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Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Hussar" data-source="post: 4974177" data-attributes="member: 22779"><p>Wow, lots of painting with very, very broad brush strokes here. There really exists a happy medium. A world where, with a bit of flexibility on the part of the GM and the players, everyone gets their cake. Or at least close enough.</p><p></p><p>Liking Crouching Tiger style action does not make one a pimply faced idiot. It simply means that some people prefer different things.</p><p></p><p>Now, Thunderfoot appears from his post to be one of our putative Grim and Gritty DM's. He claims that it's more "realistic". So, there's another reason to add to the pot. The DM's level of suspension of disbelief is less likely to be offended in a setting where things are closer to real world physics.</p><p></p><p>((Note, I am not making any judgements here. It's not how I like my games to go, but, hey, different strokes))</p><p></p><p>As I said in my earlier post, I think G&G games appeal to DM's for the simple fact that they are easier to DM. You have less issues to worry about, the PC's have considerably fewer assets with which to approach a scenario, and you don't have to worry about a lot of the things that come with a more wahoo setting. </p><p></p><p>And, I think there is evidence for Emrikol's point. Look at all the threads decrying the ease of ressurection or raise dead. In a G&G setting, you shouldn't be able to be raised, or it should carry serious consequences. Somehow, I don't think that that idea is being pushed by players.</p><p></p><p>In a G&G setting, all the really high level magics are out of reach of the players, because it's unlikely they will ever reach the levels where they can DO those sorts of things. It would be extremely difficult to have a G&G Epic, or even high level (say 15th+) campaign. How could it be G&G when the PC's are effectively gods? They are carrying the wealth of small nations on their back, can do miracles regularly. </p><p></p><p>And, anything that threatens an 18th level party probably doesn't belong in a G&G setting in the first place.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4974177, member: 22779"] Wow, lots of painting with very, very broad brush strokes here. There really exists a happy medium. A world where, with a bit of flexibility on the part of the GM and the players, everyone gets their cake. Or at least close enough. Liking Crouching Tiger style action does not make one a pimply faced idiot. It simply means that some people prefer different things. Now, Thunderfoot appears from his post to be one of our putative Grim and Gritty DM's. He claims that it's more "realistic". So, there's another reason to add to the pot. The DM's level of suspension of disbelief is less likely to be offended in a setting where things are closer to real world physics. ((Note, I am not making any judgements here. It's not how I like my games to go, but, hey, different strokes)) As I said in my earlier post, I think G&G games appeal to DM's for the simple fact that they are easier to DM. You have less issues to worry about, the PC's have considerably fewer assets with which to approach a scenario, and you don't have to worry about a lot of the things that come with a more wahoo setting. And, I think there is evidence for Emrikol's point. Look at all the threads decrying the ease of ressurection or raise dead. In a G&G setting, you shouldn't be able to be raised, or it should carry serious consequences. Somehow, I don't think that that idea is being pushed by players. In a G&G setting, all the really high level magics are out of reach of the players, because it's unlikely they will ever reach the levels where they can DO those sorts of things. It would be extremely difficult to have a G&G Epic, or even high level (say 15th+) campaign. How could it be G&G when the PC's are effectively gods? They are carrying the wealth of small nations on their back, can do miracles regularly. And, anything that threatens an 18th level party probably doesn't belong in a G&G setting in the first place. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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