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Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Thunderfoot" data-source="post: 4974445" data-attributes="member: 34175"><p>First off, I want to apologize - (yeah you heard right). I get passionate when an uber-fantasy fan calls grim and gritty a power trip, it set me off and so - I'm sorry.</p><p></p><p>I do have a couple of comments to sharpen my point without being as confrontational...</p><p></p><p>Auld Grump has the right of it. I like having a solid starting point so that when the players go far afield it makes me smile. I don't like when the rules go far afield and the players take it farther, it makes my head hurt....</p><p></p><p>It's more of a sense of foundation to build off of than power control. G&G is a personal thing, I get that, Hussar, thanks for not blasting me for my ill timed comment though you could have rightfully done so. But I think you saw through what I said to what I was "trying" to say. </p><p></p><p>It IS possible to have an epic campaign without losing that "realistic" feel, it takes work, a lot of work, but that becomes a labor of love. My last campaign was co-DM'd with a more free form DM who interjected a bit of fantastic magic without first consulting me. I let it stand, obviously you can't take back what was given without making people go, huh? But we had a long civilized discussion of why it could be dangerous - "power corrupts and absolute power...." - even in the hands of NPCs.</p><p></p><p>I guess my point is I like to see players use something other than uber powers to overcome obstacles. I guess it comes from having to do it when I was a young player and I just expect it to be a part of the hobby for the ages, and whether rightly or wrongly (IMO) I see newer players being less imaginative and more imitative. I did it too, but only in doses, I liked to emulate the heroes I read about, but it was finite, I see a trend to recreate whatever is popular this week and completely import it into home-games. Yes, I'm getting old, yes I'm becoming that grognard I reared and respected when I was but a lad in the 70s; I have kids that play that will soon enough be having their own kids (but not too soon I hope) that will also play, I guess for me it is a little personal when I see the future of gaming move towards technology versus imagination and that "my" game is becoming "their" game. </p><p></p><p>I realize I've gone far afield and hijacked this thread a bit, sorry for that, but I think it is relevant in that approach is, by and large, a learned thing in DMing. I learned gritty, I live gritty, I teach gritty, seeing something else just makes me scratch my head and go, why?</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 4974445, member: 34175"] First off, I want to apologize - (yeah you heard right). I get passionate when an uber-fantasy fan calls grim and gritty a power trip, it set me off and so - I'm sorry. I do have a couple of comments to sharpen my point without being as confrontational... Auld Grump has the right of it. I like having a solid starting point so that when the players go far afield it makes me smile. I don't like when the rules go far afield and the players take it farther, it makes my head hurt.... It's more of a sense of foundation to build off of than power control. G&G is a personal thing, I get that, Hussar, thanks for not blasting me for my ill timed comment though you could have rightfully done so. But I think you saw through what I said to what I was "trying" to say. It IS possible to have an epic campaign without losing that "realistic" feel, it takes work, a lot of work, but that becomes a labor of love. My last campaign was co-DM'd with a more free form DM who interjected a bit of fantastic magic without first consulting me. I let it stand, obviously you can't take back what was given without making people go, huh? But we had a long civilized discussion of why it could be dangerous - "power corrupts and absolute power...." - even in the hands of NPCs. I guess my point is I like to see players use something other than uber powers to overcome obstacles. I guess it comes from having to do it when I was a young player and I just expect it to be a part of the hobby for the ages, and whether rightly or wrongly (IMO) I see newer players being less imaginative and more imitative. I did it too, but only in doses, I liked to emulate the heroes I read about, but it was finite, I see a trend to recreate whatever is popular this week and completely import it into home-games. Yes, I'm getting old, yes I'm becoming that grognard I reared and respected when I was but a lad in the 70s; I have kids that play that will soon enough be having their own kids (but not too soon I hope) that will also play, I guess for me it is a little personal when I see the future of gaming move towards technology versus imagination and that "my" game is becoming "their" game. I realize I've gone far afield and hijacked this thread a bit, sorry for that, but I think it is relevant in that approach is, by and large, a learned thing in DMing. I learned gritty, I live gritty, I teach gritty, seeing something else just makes me scratch my head and go, why? [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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