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Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Garthanos" data-source="post: 4977905" data-attributes="member: 82504"><p>The chess game of character movement (Chess a game my son has played since he was a little over 3) and resource game of managing dailies and encounters and healing surges seems to be an element of challenging a player and the original post I was responding to was asserting that "powers" were somehow repressing imagination and inducing imitative fantasy.. I was pointing out that the powers seemed to inspire imagination in my experience.</p><p></p><p>We play pretty liberal (exploiting page 42 of the dmg a lot) and both I and my son when he DM's (hes learning 4e but has played freeform roleplaying since dice chewing age too...we just didnt bother with dice then) give bonus's when the situation arises based on how well the description given merges with the described scene whether the thing used is a basic attack a power or a skill use or whatever. The Green Flame Blade attack by the way was described as a heated blood splattering from one enemies severed head towards the adjacent one.. and he described the Kobolds response to it vividly as well facial expressions etc.</p><p></p><p>I feel the Shaman was saying that it is hard to ever just challenge one... both player ability and character ability are so used in tandom that the assertion that something being "just" the players ability or just the characters is not very reasonable he wasnt even agreeing with Derren *of the intentionally offensive version bashing sig* - who I generally have on ignore. For instance my son arranged his character to be in the position to use that ability by choices and using other abilities of the character and so on and so forth and similar things... my son considered the ranger of the party taking too much damage a personal failure or was it a failure of his character? <span style="color: Gray">Actually the other player had the dice rolling so badly against him that I dont know what could have been done to prevent that... </span></p></blockquote><p></p>
[QUOTE="Garthanos, post: 4977905, member: 82504"] The chess game of character movement (Chess a game my son has played since he was a little over 3) and resource game of managing dailies and encounters and healing surges seems to be an element of challenging a player and the original post I was responding to was asserting that "powers" were somehow repressing imagination and inducing imitative fantasy.. I was pointing out that the powers seemed to inspire imagination in my experience. We play pretty liberal (exploiting page 42 of the dmg a lot) and both I and my son when he DM's (hes learning 4e but has played freeform roleplaying since dice chewing age too...we just didnt bother with dice then) give bonus's when the situation arises based on how well the description given merges with the described scene whether the thing used is a basic attack a power or a skill use or whatever. The Green Flame Blade attack by the way was described as a heated blood splattering from one enemies severed head towards the adjacent one.. and he described the Kobolds response to it vividly as well facial expressions etc. I feel the Shaman was saying that it is hard to ever just challenge one... both player ability and character ability are so used in tandom that the assertion that something being "just" the players ability or just the characters is not very reasonable he wasnt even agreeing with Derren *of the intentionally offensive version bashing sig* - who I generally have on ignore. For instance my son arranged his character to be in the position to use that ability by choices and using other abilities of the character and so on and so forth and similar things... my son considered the ranger of the party taking too much damage a personal failure or was it a failure of his character? [COLOR="Gray"]Actually the other player had the dice rolling so badly against him that I dont know what could have been done to prevent that... [/COLOR] [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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