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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Garthanos" data-source="post: 4978329" data-attributes="member: 82504"><p>I think of descriptive style and density a community effort in a number of ways... the players are also involved in setting the tone of the game, very much so. You will get claps from my daughter when she likes the way something is pictured for instance (and my son uses that too).. and "cool description dude" can be a fun reward ... the mechanical +1 on your action roll or increase in die size on your damage is sometimes not as reinforcing as peer responses. Note I think excessive insistence on whatever tone you have in mind might be just an error... if you are seeing players joking that is a sign to lighten up.. it doesnt mean the whole game will get silly it may just mean they are responding to your darkness and trying to make it fit there comfort zone. I have seen the opposite where I intro'd a comedy relief character and the player(only 1 at the time my brother) .. got really serious.</p><p></p><p>Integration of the scene in to the action....</p><p>I described a room once in which one end had a lower ceiling because smoke was allowed out at the other end the fight was moving all around and an enemy moved in to a square with the shorter roof... I had described the enemy was a recent invader not a long time inhabitant of the place ... my son described his reaping strike as a slash at their legs so that if they jumped they would hit there head on the ceiling... which in my opinion fit the scene so perfectly so I declared the enemy was dazed by the attack. </p><p></p><p>Note realistically the people dont really jump that high and its a crappy defense move... but it was fun.</p><p></p><p>It was situational and rememberable... more so than rolling a 20 on a die. It was a player using his intelligence and his characters ability in unison.</p><p></p><p>Any way for me game tone is a group thing and can be somewhat agreed on before play or built on and established during play.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4978329, member: 82504"] I think of descriptive style and density a community effort in a number of ways... the players are also involved in setting the tone of the game, very much so. You will get claps from my daughter when she likes the way something is pictured for instance (and my son uses that too).. and "cool description dude" can be a fun reward ... the mechanical +1 on your action roll or increase in die size on your damage is sometimes not as reinforcing as peer responses. Note I think excessive insistence on whatever tone you have in mind might be just an error... if you are seeing players joking that is a sign to lighten up.. it doesnt mean the whole game will get silly it may just mean they are responding to your darkness and trying to make it fit there comfort zone. I have seen the opposite where I intro'd a comedy relief character and the player(only 1 at the time my brother) .. got really serious. Integration of the scene in to the action.... I described a room once in which one end had a lower ceiling because smoke was allowed out at the other end the fight was moving all around and an enemy moved in to a square with the shorter roof... I had described the enemy was a recent invader not a long time inhabitant of the place ... my son described his reaping strike as a slash at their legs so that if they jumped they would hit there head on the ceiling... which in my opinion fit the scene so perfectly so I declared the enemy was dazed by the attack. Note realistically the people dont really jump that high and its a crappy defense move... but it was fun. It was situational and rememberable... more so than rolling a 20 on a die. It was a player using his intelligence and his characters ability in unison. Any way for me game tone is a group thing and can be somewhat agreed on before play or built on and established during play. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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