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Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Andor" data-source="post: 4978553" data-attributes="member: 1879"><p>The whole point of the game is to challange the player. Usually he is challanged through the <em>medium</em> of his character, but not everything the character finds challenging is challenging or even interesting to the player.</p><p></p><p>A character with an Int of 3 might find tying his shoes to be a great challange, but few would care to RP through it. Certainly not more than once. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Similarly if the PCs are climbing a 5 mile spiral staircase winding it's way up and around a volcano it is an extremely arduous physical and probably mental challenge to the character, but aside from some flavor text all the player wants to know is of he is fatigued at the top and can he roll for initiative yet?</p><p></p><p>Conversely a magical puzzle might be the simplest of childs play for your Int 20 wizard who has been steeped in magical lore since he was 3, but for the player it's more fun to actually be presented with a puzzle than to hear "You come up to the door. There is a puzzle. Bhab solves it and you move on."</p></blockquote><p></p>
[QUOTE="Andor, post: 4978553, member: 1879"] The whole point of the game is to challange the player. Usually he is challanged through the [i]medium[/i] of his character, but not everything the character finds challenging is challenging or even interesting to the player. A character with an Int of 3 might find tying his shoes to be a great challange, but few would care to RP through it. Certainly not more than once. :) Similarly if the PCs are climbing a 5 mile spiral staircase winding it's way up and around a volcano it is an extremely arduous physical and probably mental challenge to the character, but aside from some flavor text all the player wants to know is of he is fatigued at the top and can he roll for initiative yet? Conversely a magical puzzle might be the simplest of childs play for your Int 20 wizard who has been steeped in magical lore since he was 3, but for the player it's more fun to actually be presented with a puzzle than to hear "You come up to the door. There is a puzzle. Bhab solves it and you move on." [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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