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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Snoweel" data-source="post: 4978731" data-attributes="member: 4453"><p>That's exactly what it means.</p><p></p><p>If there's a correlation (and I believe we agree that whether or not there is a correlation is a matter of opinion) then the two by necessity go hand in hand.</p><p></p><p></p><p></p><p>I would argue that attempting to establish the two as unrelated is the real problem here.</p><p></p><p></p><p></p><p>I am in no way implying that the one is the cause of the other, and your stating so appears to be a convenient strawman.</p><p></p><p></p><p></p><p>Wrong.</p><p></p><p>If there is a correlation then there is an underlying cause somewhere.</p><p></p><p></p><p></p><p>Fair enough. Even though I do believe there is an obvious correlation I am also speaking hypothetically.</p><p></p><p></p><p></p><p></p><p>See above.</p><p></p><p>I never used the term 'causation'. What I did say, however, is that if there is a correlation then there is a problem.</p><p></p><p>That is, if there is a correlation between grim-and-dark play and poor GMing then grim-and-dark play is problematic.</p><p></p><p></p><p></p><p>Although I am a professional analyst I still thank you for your parable about correlation. You're like some kind of modern day geek Messiah.</p><p></p><p>For the record, I smoke and do not have lung cancer. Neither do any of my friends who smoke (as far as I know).</p><p></p><p>In my anecdotal experience then there is no correlation between smoking and lung cancer is there?</p><p></p><p>However it appears that close to 100% of us take far too many breaks, according to our non-smoking colleagues.</p><p></p><p>There is no proof of causality here but it is clear that the correlation means that smoking is clearly problematic.</p><p></p><p>And interestingly, I may be the only smoker I know who believes that smoking does impact on work performance. In keeping with the parable theme, all the others seem to firmly believe that "their players love playing in their dark-and-gritty campaign".</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4978731, member: 4453"] That's exactly what it means. If there's a correlation (and I believe we agree that whether or not there is a correlation is a matter of opinion) then the two by necessity go hand in hand. I would argue that attempting to establish the two as unrelated is the real problem here. I am in no way implying that the one is the cause of the other, and your stating so appears to be a convenient strawman. Wrong. If there is a correlation then there is an underlying cause somewhere. Fair enough. Even though I do believe there is an obvious correlation I am also speaking hypothetically. See above. I never used the term 'causation'. What I did say, however, is that if there is a correlation then there is a problem. That is, if there is a correlation between grim-and-dark play and poor GMing then grim-and-dark play is problematic. Although I am a professional analyst I still thank you for your parable about correlation. You're like some kind of modern day geek Messiah. For the record, I smoke and do not have lung cancer. Neither do any of my friends who smoke (as far as I know). In my anecdotal experience then there is no correlation between smoking and lung cancer is there? However it appears that close to 100% of us take far too many breaks, according to our non-smoking colleagues. There is no proof of causality here but it is clear that the correlation means that smoking is clearly problematic. And interestingly, I may be the only smoker I know who believes that smoking does impact on work performance. In keeping with the parable theme, all the others seem to firmly believe that "their players love playing in their dark-and-gritty campaign". [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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