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Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="cmbarona" data-source="post: 4981081" data-attributes="member: 71281"><p>Well... While Snoweel is on hiatus, I should quickly attempt to clarify the analytical point he was trying to make.</p><p></p><p>Correlations do not imply causation.</p><p></p><p>BUT, in the world of statistical analysis, it is assumed that a strong enough correlation still has SOME underlying cause.</p><p></p><p>Let's assume for a moment that there is a correlation between two variables:</p><p></p><p>Variable A: Bad DMing</p><p>Variable B: the darkness/grimness/grittiness of a world</p><p></p><p>Let's further assume that this correlation is positive (when one variable increases, the other variable increases).</p><p></p><p>If this is true, it is assumed that one of three possibilities exist:</p><p></p><p>1) Variable A causes Variable B</p><p>2) Variable B causes Variable A</p><p>3) Some third, unknown variable is the cause of the correlation between A and B</p><p></p><p>That's all that was meant when he said there has to be some underlying cause.</p><p></p><p>However, I believe he made a separate point assuming that option 2 is in some way true. Someone please correct me if I misinterpreted his post, or if I am wrong in my recollection. But this new argument (option 2 is correct) is distinct from the point he was making about statistical analysis (one of the three options must be correct).</p><p></p><p>All that being said, first, I disagree with his correlation, and second, he really should know better than to postulate conclusions on a correlation that has no evidence for its existence. Perhaps he was just hypothesizing, but hypotheses usually come before a study, and can only be (usefully) discussed after those results are in. They are not valid points of argumentation in and of themselves.</p><p></p><p>P.S.: I'll take one step farther and point out that correlations still have some degree of predictive value. One can look at a correlation and say that, if one variable increases, chances are, the other variable will increase. However, attempting to explain that increase without further study is usually unhelpful.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 4981081, member: 71281"] Well... While Snoweel is on hiatus, I should quickly attempt to clarify the analytical point he was trying to make. Correlations do not imply causation. BUT, in the world of statistical analysis, it is assumed that a strong enough correlation still has SOME underlying cause. Let's assume for a moment that there is a correlation between two variables: Variable A: Bad DMing Variable B: the darkness/grimness/grittiness of a world Let's further assume that this correlation is positive (when one variable increases, the other variable increases). If this is true, it is assumed that one of three possibilities exist: 1) Variable A causes Variable B 2) Variable B causes Variable A 3) Some third, unknown variable is the cause of the correlation between A and B That's all that was meant when he said there has to be some underlying cause. However, I believe he made a separate point assuming that option 2 is in some way true. Someone please correct me if I misinterpreted his post, or if I am wrong in my recollection. But this new argument (option 2 is correct) is distinct from the point he was making about statistical analysis (one of the three options must be correct). All that being said, first, I disagree with his correlation, and second, he really should know better than to postulate conclusions on a correlation that has no evidence for its existence. Perhaps he was just hypothesizing, but hypotheses usually come before a study, and can only be (usefully) discussed after those results are in. They are not valid points of argumentation in and of themselves. P.S.: I'll take one step farther and point out that correlations still have some degree of predictive value. One can look at a correlation and say that, if one variable increases, chances are, the other variable will increase. However, attempting to explain that increase without further study is usually unhelpful. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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