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Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Rykion" data-source="post: 4981286" data-attributes="member: 33035"><p>No, it's not okay. If the other players aren't enjoying it, you should bring it up with the GM as a group. If the other players are enjoying it, you might be in the wrong group. </p><p> </p><p>An RPG is a collaborative effort. Not everyone at the table will enjoy every part of the game. Walking away from a game during the parts you don't like is rude, no matter how you do it. You aren't respecting what the DM/GM/Referee wants at all when you walk away.</p><p></p><p>Puzzles and roleplaying are not mutually exclusive. If you are playing a low intelligence character, limit how much you help the party, even if you've figured out the puzzle. Of course your low intelligence character can "stumble" onto the right answer by accident if everyone else is stuck. If you play a high intelligence character, but are bad with puzzles, you can see if the GM will let you make a roll that earns some hints for the party.</p></blockquote><p></p>
[QUOTE="Rykion, post: 4981286, member: 33035"] No, it's not okay. If the other players aren't enjoying it, you should bring it up with the GM as a group. If the other players are enjoying it, you might be in the wrong group. An RPG is a collaborative effort. Not everyone at the table will enjoy every part of the game. Walking away from a game during the parts you don't like is rude, no matter how you do it. You aren't respecting what the DM/GM/Referee wants at all when you walk away. Puzzles and roleplaying are not mutually exclusive. If you are playing a low intelligence character, limit how much you help the party, even if you've figured out the puzzle. Of course your low intelligence character can "stumble" onto the right answer by accident if everyone else is stuck. If you play a high intelligence character, but are bad with puzzles, you can see if the GM will let you make a roll that earns some hints for the party. [/QUOTE]
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Community
General Tabletop Discussion
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Why do DM's like Dark, gritty worlds and players the opposite?
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