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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Garthanos" data-source="post: 4983938" data-attributes="member: 82504"><p>Ariosto, I am hauling out the "nothing new under the sun" argument - you can't fend it off, people wanted boom instant awesomeness since early on. <strong>You do recall the term "Monty Haul" DM or Dungeon don't you?</strong> ... and how long ago did that term come up.... I think there were dm's and players both who bought in to what seemed like the "something for nothing" mindset it wasn't some rarity that has increased over time.</p><p></p><p>I think there was a reason ... and it wasn't insufficient guidelines about treasure placement. I recall one of the reasons I wanted characters to have a more toys at least early on being that characters started out as ultra fragile...making potions and or wands more prevalent is a way to make the wizard able to do magical things ... besides hiding behind the fighter ... and make characters better able to survive, heck some of them started as very close to minions in modern D&D terms... maybe people didn't want to roleplay... the minion that the movie hero knocks down in a single stroke... that didn't conform to the characters we wanted to emulate in the books or in the movies.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4983938, member: 82504"] Ariosto, I am hauling out the "nothing new under the sun" argument - you can't fend it off, people wanted boom instant awesomeness since early on. [B]You do recall the term "Monty Haul" DM or Dungeon don't you?[/B] ... and how long ago did that term come up.... I think there were dm's and players both who bought in to what seemed like the "something for nothing" mindset it wasn't some rarity that has increased over time. I think there was a reason ... and it wasn't insufficient guidelines about treasure placement. I recall one of the reasons I wanted characters to have a more toys at least early on being that characters started out as ultra fragile...making potions and or wands more prevalent is a way to make the wizard able to do magical things ... besides hiding behind the fighter ... and make characters better able to survive, heck some of them started as very close to minions in modern D&D terms... maybe people didn't want to roleplay... the minion that the movie hero knocks down in a single stroke... that didn't conform to the characters we wanted to emulate in the books or in the movies. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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