Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 4985538" data-attributes="member: 32164"><p>Sandbox campaigns are inconsistent with world-threatening plots? Really?</p><p></p><p>Let's take a concrete example, by pulling from a piece of fiction (albeit only very marginally fantastic) with a character we all know: Indiana Jones. In the interest of avoiding a devolving argument, I propose we ignore <em>Crystal Skull</em> and stick to the first 3 - chronologically going from <em>The Temple of Doom</em> to <em>Raiders of the Lost Ark</em> to <em>The Last Crusade</em>.</p><p></p><p>I would bet most people would consider Indiana Jones a pretty "down-to-earth" hero. Sure, as the main character, he doesn't die, but fundamentally, he's a middling-high heroic level character in a pretty realistic world. Indy pulls off some pretty impressive stunts - but nothing occurs that's too outlandish. Fundamentally, he's a low-fantasy character. On the other hand, he keeps an artifact of enormous power (the Ark) out of the hands of people who would have used it to overrun the world. Effectively, Indy saved the world. Now, if he hadn't, would someone else have? Maybe. Or maybe the Nazis would have taken the Ark and some other characters would have had to steal it from them.</p><p></p><p>That's how you do "world threatening plots" in a "sandbox setting" - you avoid the "imminent destruction of the world" scenario and stick to scenarios where "if nobody stops this, things will get way worse." That way, the plot your PCs ignore doesn't come back and destroy the world while their back is turned.</p><p></p><p>Oddly enough, Indiana Jones plots work very well in <em>Eberron</em>, a setting that I'm sure many of those in this thread would describe (irrespective of the truth of the setting) as "High Fantasy" rather than "Grim & Gritty." But that gets back to the whole definition problem that was raised earlier.</p><p></p><p>So...assume a D&D setting based on Indiana Jones sensibilities and plots: Is that High Fantasy? Grim & Gritty? Or something in between?</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4985538, member: 32164"] Sandbox campaigns are inconsistent with world-threatening plots? Really? Let's take a concrete example, by pulling from a piece of fiction (albeit only very marginally fantastic) with a character we all know: Indiana Jones. In the interest of avoiding a devolving argument, I propose we ignore [i]Crystal Skull[/i] and stick to the first 3 - chronologically going from [I]The Temple of Doom[/I] to [I]Raiders of the Lost Ark[/I] to [I]The Last Crusade[/I]. I would bet most people would consider Indiana Jones a pretty "down-to-earth" hero. Sure, as the main character, he doesn't die, but fundamentally, he's a middling-high heroic level character in a pretty realistic world. Indy pulls off some pretty impressive stunts - but nothing occurs that's too outlandish. Fundamentally, he's a low-fantasy character. On the other hand, he keeps an artifact of enormous power (the Ark) out of the hands of people who would have used it to overrun the world. Effectively, Indy saved the world. Now, if he hadn't, would someone else have? Maybe. Or maybe the Nazis would have taken the Ark and some other characters would have had to steal it from them. That's how you do "world threatening plots" in a "sandbox setting" - you avoid the "imminent destruction of the world" scenario and stick to scenarios where "if nobody stops this, things will get way worse." That way, the plot your PCs ignore doesn't come back and destroy the world while their back is turned. Oddly enough, Indiana Jones plots work very well in [i]Eberron[/i], a setting that I'm sure many of those in this thread would describe (irrespective of the truth of the setting) as "High Fantasy" rather than "Grim & Gritty." But that gets back to the whole definition problem that was raised earlier. So...assume a D&D setting based on Indiana Jones sensibilities and plots: Is that High Fantasy? Grim & Gritty? Or something in between? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
Top