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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4986340" data-attributes="member: 4892"><p>I'm not saying that anyone is required to choose one wording over another. I refuted RC's terminology because of my own personal bias. And I've explained what I actually took issue with in his posts because he asked. I'm just participating in my "side" of the discussion. You can use negative connotations for any game, just expect people (myself included) who disagree with you to actually...well...disagree with you.</p><p></p><p>I did not mean to insinuate any sort of personal opinion censorship.</p><p></p><p></p><p></p><p>"Sucky" is not misleading though. We are quite clear you don't like THACO in this instance. Calling advice on placing treasure so characters are sure to find it "teleporting treasure" is misleading. The advice in the books never suggests literally teleporting treasure. Now, if you were to say relocating treasure so PCs can find it is "sucky," then I have no misquote to call you out upon. I could discuss the merits and downfalls of this method and the method you prefer, but I could not dispute your opinion that you believe it to be "sucky."</p><p></p><p></p><p></p><p>The rules are to be courteous and play nice. Starting edition wars is a big no-no. Expessing one's opinion on how they read others' posts may help someone realize they are coming off differently than they intended. Or it may rile them up as apparently I have with you.</p><p></p><p></p><p></p><p>The first example I don't find enjoyable as DM. Either the PCs find the treasure and skew the balance of the game with "totally inappropriate for the level" treasure or they don't and that section of the module is wasted space. The second example is less of a problem for me as DM, but if it did trigger the party to "walk away with all the loot" and not continue with something I spent time planning for I'd be irked. Since I'm not a good "on the fly" DM I'd be left breaking the 4th wall telling my players we're done playing for the night.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4986340, member: 4892"] I'm not saying that anyone is required to choose one wording over another. I refuted RC's terminology because of my own personal bias. And I've explained what I actually took issue with in his posts because he asked. I'm just participating in my "side" of the discussion. You can use negative connotations for any game, just expect people (myself included) who disagree with you to actually...well...disagree with you. I did not mean to insinuate any sort of personal opinion censorship. "Sucky" is not misleading though. We are quite clear you don't like THACO in this instance. Calling advice on placing treasure so characters are sure to find it "teleporting treasure" is misleading. The advice in the books never suggests literally teleporting treasure. Now, if you were to say relocating treasure so PCs can find it is "sucky," then I have no misquote to call you out upon. I could discuss the merits and downfalls of this method and the method you prefer, but I could not dispute your opinion that you believe it to be "sucky." The rules are to be courteous and play nice. Starting edition wars is a big no-no. Expessing one's opinion on how they read others' posts may help someone realize they are coming off differently than they intended. Or it may rile them up as apparently I have with you. The first example I don't find enjoyable as DM. Either the PCs find the treasure and skew the balance of the game with "totally inappropriate for the level" treasure or they don't and that section of the module is wasted space. The second example is less of a problem for me as DM, but if it did trigger the party to "walk away with all the loot" and not continue with something I spent time planning for I'd be irked. Since I'm not a good "on the fly" DM I'd be left breaking the 4th wall telling my players we're done playing for the night. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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