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General Tabletop Discussion
*TTRPGs General
Why do DM's like Dark, gritty worlds and players the opposite?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4987709" data-attributes="member: 4892"><p>I think we've seen alot of evidence in this thread as to why players may tend to not like "gritty" worlds. I think we've come to the concensus that gritty=realistic. The problem with that is the average DM probably doesn't understand the reality of combat and action, or only knows bits and pieces. We've seen comments like "falls off a cliff and dies", "shoots and kills", "bit by a snake and dies", "falls into lava and dies." Very few of us have experience with these events and equate them with total or near auto-death. Many of these things aren't 100% fatal and even if they are subjecting characters to situations where these elements can "get" them even if they are careful isn't always going to be fun for players.</p><p></p><p>Even if you use a "gritty" crit system it eventually becomes distasteful to many players. Eventually they will disregard the fact that they can occasionally disembowel an orc with one swing when they realize that the lasting wounds of the crit charts typically only affect them. Their enemies generally die and don't have to worry about the long-term effects. This perception eventually switches from the individual enemy to the DM in whole. WE have to suffer long term effects, the DM never does.</p><p></p><p>I have nothing but observational evidence to support this. I don't claim any of this to be true across the board. And, unfortunately, Grim is often paired with Gritty and suffers the side-effects of the unrealitic and/or unfun realism that players perceive.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4987709, member: 4892"] I think we've seen alot of evidence in this thread as to why players may tend to not like "gritty" worlds. I think we've come to the concensus that gritty=realistic. The problem with that is the average DM probably doesn't understand the reality of combat and action, or only knows bits and pieces. We've seen comments like "falls off a cliff and dies", "shoots and kills", "bit by a snake and dies", "falls into lava and dies." Very few of us have experience with these events and equate them with total or near auto-death. Many of these things aren't 100% fatal and even if they are subjecting characters to situations where these elements can "get" them even if they are careful isn't always going to be fun for players. Even if you use a "gritty" crit system it eventually becomes distasteful to many players. Eventually they will disregard the fact that they can occasionally disembowel an orc with one swing when they realize that the lasting wounds of the crit charts typically only affect them. Their enemies generally die and don't have to worry about the long-term effects. This perception eventually switches from the individual enemy to the DM in whole. WE have to suffer long term effects, the DM never does. I have nothing but observational evidence to support this. I don't claim any of this to be true across the board. And, unfortunately, Grim is often paired with Gritty and suffers the side-effects of the unrealitic and/or unfun realism that players perceive. [/QUOTE]
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Why do DM's like Dark, gritty worlds and players the opposite?
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