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Why do Dragonlance campaings never work?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1336915" data-attributes="member: 7177"><p>That doesn't apply if you have mature players who can seperate OOC knowledge from in-character knowledge.</p><p></p><p>Take the quest for the discs, for example, and what motivated the characters:</p><p></p><p>- The barbarian undertook the quest because the shamaness of his village (i.e., Goldmoon) asked him to.</p><p>- The dwarven proto-cleric and the human proto-druid went along because they were eager to learn of the gods (and the fact that some of the stars went missing proved that something <strong>big</strong> was going on).</p><p>- My scholarly rogue went along because this was a real opportunity to learn about history, and be a part of some great history-making events (and despite the loss of all his equipment and money, and an unpleasant imprisonment at the hands of the draconians, considered the whole thing to have been worth the effort).</p><p>- The newly-minted wizard of the Black Robe went along in the hopes of finding something to plunder (and was well rewarded for his efforts, too).</p><p></p><p>I dunno what the elven ranger/wizard thought about this, though. I guess he was just bored...</p><p></p><p>And likewise, just because <em>I</em> know the whole backstory doesn't mean my character does. For example, my character, upon first seeing the draconians, theorized that they were the actual dragons of legend, and that legend had just exaggerated their size (a theory he had to retract soon afterwards when he first met his first <em>real</em> dragon...).</p><p></p><p>Or put it another way: If you had read <em>The Lord of the Rings</em>, would that keep you from watching Peter Jackson's movie interpretation? After all, you know the plot now...</p><p></p><p></p><p></p><p>Whatever happens, whatever path our characters might take, I have faith in our DM that we will be in for a cool ride - whether the setting will end up the same in the end or not.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1336915, member: 7177"] That doesn't apply if you have mature players who can seperate OOC knowledge from in-character knowledge. Take the quest for the discs, for example, and what motivated the characters: - The barbarian undertook the quest because the shamaness of his village (i.e., Goldmoon) asked him to. - The dwarven proto-cleric and the human proto-druid went along because they were eager to learn of the gods (and the fact that some of the stars went missing proved that something [b]big[/b] was going on). - My scholarly rogue went along because this was a real opportunity to learn about history, and be a part of some great history-making events (and despite the loss of all his equipment and money, and an unpleasant imprisonment at the hands of the draconians, considered the whole thing to have been worth the effort). - The newly-minted wizard of the Black Robe went along in the hopes of finding something to plunder (and was well rewarded for his efforts, too). I dunno what the elven ranger/wizard thought about this, though. I guess he was just bored... And likewise, just because [i]I[/i] know the whole backstory doesn't mean my character does. For example, my character, upon first seeing the draconians, theorized that they were the actual dragons of legend, and that legend had just exaggerated their size (a theory he had to retract soon afterwards when he first met his first [i]real[/i] dragon...). Or put it another way: If you had read [i]The Lord of the Rings[/i], would that keep you from watching Peter Jackson's movie interpretation? After all, you know the plot now... Whatever happens, whatever path our characters might take, I have faith in our DM that we will be in for a cool ride - whether the setting will end up the same in the end or not. [/QUOTE]
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Why do Dragonlance campaings never work?
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