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Why do Dragonlance campaings never work?
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<blockquote data-quote="DragonLancer" data-source="post: 1337257" data-attributes="member: 11868"><p>Kender are child-like, don't understand fear and generally have a cheery mood. When one of their friends gets killed by the evil bad guy they don't break into a song & dance routine. When something bad happens they may well say something cheery or funny, just to break the moment and relieve that tension. Those who don't know Dragonlance should really look at them again and try to see what they are.</p><p></p><p>It is correct, that DL has become a slave to its novel line, and I agree that that does direct the world a bit too much. I would love to see a stand alone novel that deals with a regular adventure much like a fair few FR novels do things. Sadly I don't think that will happen though.</p><p></p><p>As for the roleplaying over hack n' slashing, DL has always been more roleplay and less dungeons. Yes, ruins and a few dungeons have appeared over the years in modules and stories, but thats not where the game lies. I think that the nature of roleplaying over combat in DL has always been there in spirit it just hasn't been put into so many words. Running a dungeonn crawl in Dl would not fit the setting as much as politics, wars and consequence. Yes, those things can appear in any setting but DL of all TSR's old settings carries those themes across as part of what the setting is.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1337257, member: 11868"] Kender are child-like, don't understand fear and generally have a cheery mood. When one of their friends gets killed by the evil bad guy they don't break into a song & dance routine. When something bad happens they may well say something cheery or funny, just to break the moment and relieve that tension. Those who don't know Dragonlance should really look at them again and try to see what they are. It is correct, that DL has become a slave to its novel line, and I agree that that does direct the world a bit too much. I would love to see a stand alone novel that deals with a regular adventure much like a fair few FR novels do things. Sadly I don't think that will happen though. As for the roleplaying over hack n' slashing, DL has always been more roleplay and less dungeons. Yes, ruins and a few dungeons have appeared over the years in modules and stories, but thats not where the game lies. I think that the nature of roleplaying over combat in DL has always been there in spirit it just hasn't been put into so many words. Running a dungeonn crawl in Dl would not fit the setting as much as politics, wars and consequence. Yes, those things can appear in any setting but DL of all TSR's old settings carries those themes across as part of what the setting is. [/QUOTE]
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Why do Dragonlance campaings never work?
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