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Why do Dragonlance campaings never work?
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<blockquote data-quote="Gothmog" data-source="post: 1337499" data-attributes="member: 317"><p>See, thats exactly why I didn't like playing or running DL games. I ran a DL game in high school for 2 years, and played in another for 1.5 years under 2nd edition. Its just too hard to suspend disbelief that the PCs are THE most important and heroic characters in the world. Surely there have to be other people out there trying to change the world, for better or worse. Making the PCs the sole moral agents on the world is rather boring IMO, and DL also suffers from EXTREMELY simplistic black and white morality (which isn't surprising considering Hickman's moral stance). Morally complex situations typically don't arise much in DL games IME, its more point the PCs at the bad guys and let them have it. As hard as it is to believe, DL suffers much more from uber-NPCitis than the FR does.</p><p></p><p>Second, every time I have seen a kender PC in a group, they ruin gameplay. Its like when someone plays a kender, they completely lose all common sense they have. I have seen more intra-party fighting and bickering caused by kender than I EVER have by evil or CN characters. It got so bad in one game that the red wizard lured the kender away from camp one night and into a nest of draconians, where he was captured, tortured, and killed. There were cheers from the rest of the group, followed by an agreement by the group no more kender would be allowed in the campaign, EVER. Kender are cute but annoying in the novels, but downright loathesome in gameplay.</p><p></p><p>Another problem I had with DL is the same one I have with FR, and any other world with oodles of novels- it feels like you are straightjacketed when you are playing. The metaplot IS Dragonlance, and I really dislike metaplot-heavy worlds. Players of DL are typically big fans of the novels, and expect the game to reflect the same reality the novels did. That severely limits the DM's ability to come up with something new and creative, considering he'll likely face cries of mutiny from players who are upset he isn't following "canon". Blah. I'll homebrew from now on, thank you.</p><p></p><p>Finally, I don't think that DL is more roleplay heavy than any other setting- that is solely a function of the DM running the game, and whether or not he rewards good roleplaying, or simply throws endless strings of monsters at the group. Some world are more geared toward RP-intensive playing styles (Midnight for example), while others are more powergamerish (FR comes to mind). Dragonlance falls somewhere in the middle- there is typically less combat in DL, but the absolute morality of the setting counters that IME.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1337499, member: 317"] See, thats exactly why I didn't like playing or running DL games. I ran a DL game in high school for 2 years, and played in another for 1.5 years under 2nd edition. Its just too hard to suspend disbelief that the PCs are THE most important and heroic characters in the world. Surely there have to be other people out there trying to change the world, for better or worse. Making the PCs the sole moral agents on the world is rather boring IMO, and DL also suffers from EXTREMELY simplistic black and white morality (which isn't surprising considering Hickman's moral stance). Morally complex situations typically don't arise much in DL games IME, its more point the PCs at the bad guys and let them have it. As hard as it is to believe, DL suffers much more from uber-NPCitis than the FR does. Second, every time I have seen a kender PC in a group, they ruin gameplay. Its like when someone plays a kender, they completely lose all common sense they have. I have seen more intra-party fighting and bickering caused by kender than I EVER have by evil or CN characters. It got so bad in one game that the red wizard lured the kender away from camp one night and into a nest of draconians, where he was captured, tortured, and killed. There were cheers from the rest of the group, followed by an agreement by the group no more kender would be allowed in the campaign, EVER. Kender are cute but annoying in the novels, but downright loathesome in gameplay. Another problem I had with DL is the same one I have with FR, and any other world with oodles of novels- it feels like you are straightjacketed when you are playing. The metaplot IS Dragonlance, and I really dislike metaplot-heavy worlds. Players of DL are typically big fans of the novels, and expect the game to reflect the same reality the novels did. That severely limits the DM's ability to come up with something new and creative, considering he'll likely face cries of mutiny from players who are upset he isn't following "canon". Blah. I'll homebrew from now on, thank you. Finally, I don't think that DL is more roleplay heavy than any other setting- that is solely a function of the DM running the game, and whether or not he rewards good roleplaying, or simply throws endless strings of monsters at the group. Some world are more geared toward RP-intensive playing styles (Midnight for example), while others are more powergamerish (FR comes to mind). Dragonlance falls somewhere in the middle- there is typically less combat in DL, but the absolute morality of the setting counters that IME. [/QUOTE]
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Why do Dragonlance campaings never work?
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