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Why do Dragonlance campaings never work?
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<blockquote data-quote="Orius" data-source="post: 1337502" data-attributes="member: 8863"><p><em><strong>AND</strong></em> Raistlin! (How could you guys forget Raistlin?!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But yes, being in the shadow of the Heroes of the Lance is usually the big reason why people say DL campaigns suck. It's doesn't have to be that way though. Weren't the original DL modules playable with any group of characters? Couldn't they conceivably be played that way even today? And even so, you can always set a campaign <em>after</em> the major events, the 2e Tales of the Lance box was set up that way, set right before the Chaos War. Of course, a lot of players will want to participate in the big events, War of the Lance, Chaos War, War of Souls. That causes some problems too.</p><p></p><p></p><p></p><p></p><p>Isn't that kind of the fault of the old TSR executives, "blowing up" campaign worlds to sell new rules? They did that with the Realms, the whole "Time of Troubles" , killing off the best evil god, and replacing him with a fool (though I hear Bane has returned, yeay!). How much of <em>Dragons of Summer Flame</em> was an excuse to push that SAGA stuff everyone turned their noses up at? It was only around about a year when DL stuff started to have both SAGA and AD&D stats. And the War of Souls doesn't seem to be much better; I haven't read it, but judging from the timeline in the new DL book, Weis and Hickman slapped a massive reset button on the setting. I suppose I can't really blame them though, given the extreme unpopularity of SAGA.</p></blockquote><p></p>
[QUOTE="Orius, post: 1337502, member: 8863"] [i][b]AND[/b][/i] Raistlin! (How could you guys forget Raistlin?!) :) But yes, being in the shadow of the Heroes of the Lance is usually the big reason why people say DL campaigns suck. It's doesn't have to be that way though. Weren't the original DL modules playable with any group of characters? Couldn't they conceivably be played that way even today? And even so, you can always set a campaign [i]after[/i] the major events, the 2e Tales of the Lance box was set up that way, set right before the Chaos War. Of course, a lot of players will want to participate in the big events, War of the Lance, Chaos War, War of Souls. That causes some problems too. Isn't that kind of the fault of the old TSR executives, "blowing up" campaign worlds to sell new rules? They did that with the Realms, the whole "Time of Troubles" , killing off the best evil god, and replacing him with a fool (though I hear Bane has returned, yeay!). How much of [i]Dragons of Summer Flame[/i] was an excuse to push that SAGA stuff everyone turned their noses up at? It was only around about a year when DL stuff started to have both SAGA and AD&D stats. And the War of Souls doesn't seem to be much better; I haven't read it, but judging from the timeline in the new DL book, Weis and Hickman slapped a massive reset button on the setting. I suppose I can't really blame them though, given the extreme unpopularity of SAGA. [/QUOTE]
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