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Why do Dragonlance campaings never work?
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<blockquote data-quote="Desdichado" data-source="post: 1337995" data-attributes="member: 2205"><p>That's just silly. This is what's called a "just-so" story; it's true because you just say so regardless of what any evidence is to the contrary. I've asked <em>what</em> about the setting gives it more of a role-playing emphasis and haven't had anyone really answer that there's anything other than a comment in one part of the book that story awards of XP should be encouraged. You're making claims for the setting that have nothing to do with the setting itself. I'm also curious in regards to which settings you're comparing them too; what makes a setting's emphasis <em>not</em> be on roleplaying?</p><p></p><p>The same could legitimately be said about any setting. Again, you're taking something that's group and DM specific and trying to apply it to the setting as a whole. This is absolutely <em>not</em> true for the setting overall, as your own post implies; there's no lack of dungeons and hack-n-slash potential in official product than for any other setting.</p><p></p><p>This makes no sense. There's no correllation between roleplaying and the presence of high level NPCs that I can see. And why would playing standard dungeon crawls be boring when the first official gaming products for Dragonlance were dungeoncrawls, and the novels right off the bat featured several dungeoncrawls? How does the "concept of epic fantasy" make the game less powergaming friendly, when logically it could be argued that the opposite would be just as likely, if not moreso, to happen? Everybody who's claiming that DL is more roleplaying intensive is making the same mistake; namely that they like roleplaying intensive, they like Dragonlance, <em>ergo</em> Dragonlance must be more roleplaying intensive. This is complete hogwash as near as I can tell; the only common thread there is <em>you</em> and <em>your</em> tastes. There's nothing about the setting itself that encourages roleplaying over any other setting.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1337995, member: 2205"] That's just silly. This is what's called a "just-so" story; it's true because you just say so regardless of what any evidence is to the contrary. I've asked [i]what[/i] about the setting gives it more of a role-playing emphasis and haven't had anyone really answer that there's anything other than a comment in one part of the book that story awards of XP should be encouraged. You're making claims for the setting that have nothing to do with the setting itself. I'm also curious in regards to which settings you're comparing them too; what makes a setting's emphasis [i]not[/i] be on roleplaying? The same could legitimately be said about any setting. Again, you're taking something that's group and DM specific and trying to apply it to the setting as a whole. This is absolutely [i]not[/i] true for the setting overall, as your own post implies; there's no lack of dungeons and hack-n-slash potential in official product than for any other setting. This makes no sense. There's no correllation between roleplaying and the presence of high level NPCs that I can see. And why would playing standard dungeon crawls be boring when the first official gaming products for Dragonlance were dungeoncrawls, and the novels right off the bat featured several dungeoncrawls? How does the "concept of epic fantasy" make the game less powergaming friendly, when logically it could be argued that the opposite would be just as likely, if not moreso, to happen? Everybody who's claiming that DL is more roleplaying intensive is making the same mistake; namely that they like roleplaying intensive, they like Dragonlance, [i]ergo[/i] Dragonlance must be more roleplaying intensive. This is complete hogwash as near as I can tell; the only common thread there is [i]you[/i] and [i]your[/i] tastes. There's nothing about the setting itself that encourages roleplaying over any other setting. [/QUOTE]
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Why do Dragonlance campaings never work?
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