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Why do Dragonlance campaings never work?
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<blockquote data-quote="Orius" data-source="post: 1339731" data-attributes="member: 8863"><p>I have to completely agree. I'd say the rabid dislike of kender come from DMs having to put up with extremely badly played kender.</p><p></p><p>Kender aren't suicidally crazy kleptomaniacs. That was never Tas' angle. I'd classify it as extreme curiosity. A kender is always more curious about something new than afraid of it. That explains the crazy stunts, as well as the theft.</p><p></p><p> They don't take things because they have value; they take things because they're like the little kid who can't keep his hands off something, even when he's told not to touch it. And then they end up stuffing the item in a pouch absent-mindedly, because they're like really hyperactive children with very short attention spans, and they forget the first item when something more interesting comes around. And yes, the only reason that Tas never messed with Raistlin's stuff is because Raistlin was smart (and mean <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) enough to tell him in no uncertain terms what would happen to him if he did.</p><p></p><p>I agree with the bungee-jumping statement. I could <em>definitely</em> see Tas trying to do some bungee-jumping at Pax Tharkas or the High Clerist's Tower, all the time trying to talk Flint into joining him!</p><p></p><p>Kender could also work in other campaigns too. Planescape for example. Kender would make great Sensates. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>Nod. Another aspect of gully dwarves is loyalty. Most people push gullies around, and they resent that. But if you show some kindness to one, he or she will have a sense of loyalty towards you. Take Bupu for example. Gully dwarves are hardly geniuses, but they can be useful if you treat them right.</em></em></p></blockquote><p></p>
[QUOTE="Orius, post: 1339731, member: 8863"] I have to completely agree. I'd say the rabid dislike of kender come from DMs having to put up with extremely badly played kender. Kender aren't suicidally crazy kleptomaniacs. That was never Tas' angle. I'd classify it as extreme curiosity. A kender is always more curious about something new than afraid of it. That explains the crazy stunts, as well as the theft. They don't take things because they have value; they take things because they're like the little kid who can't keep his hands off something, even when he's told not to touch it. And then they end up stuffing the item in a pouch absent-mindedly, because they're like really hyperactive children with very short attention spans, and they forget the first item when something more interesting comes around. And yes, the only reason that Tas never messed with Raistlin's stuff is because Raistlin was smart (and mean :)) enough to tell him in no uncertain terms what would happen to him if he did. I agree with the bungee-jumping statement. I could [i]definitely[/i] see Tas trying to do some bungee-jumping at Pax Tharkas or the High Clerist's Tower, all the time trying to talk Flint into joining him! Kender could also work in other campaigns too. Planescape for example. Kender would make great Sensates. :D [i][i] Nod. Another aspect of gully dwarves is loyalty. Most people push gullies around, and they resent that. But if you show some kindness to one, he or she will have a sense of loyalty towards you. Take Bupu for example. Gully dwarves are hardly geniuses, but they can be useful if you treat them right.[/i][/i] [/QUOTE]
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Why do Dragonlance campaings never work?
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