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Why do dragons do so little damage?
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<blockquote data-quote="interwyrm" data-source="post: 4782777" data-attributes="member: 31913"><p>1. There are guidelines in the DMG for damage that different monster types should do at a given level. The damage output of a monster is part of what contributes to its level.</p><p>2. No one is assuming this. What we are assuming is that a solo takes the place of 5 standard monsters of equivalent level.</p><p>4. There are guidelines for how long an encounter should take - specifically for the defenses and hp of a monster at a specific level.</p><p>5. If a solo is not matching the damage output of 5 standard monsters of the same type and level, then it is not going to be very challenging. </p><p>6. I don't think this is an unfair assumption.</p><p></p><p>As for the black dragon, it seems to me that it plays more like a soldier than a lurker. The reason I say this is that soldiers typically have highly accurate lower damage attacks and higher defenses, leading to a longer fight. </p><p></p><p>That's fine, but the monster is supposed to be a lurker. Reducing its defenses to compensate for the "always on" aura and giving it a sneak attack would probably go a long way towards making it play more like a lurker appropriate for the level.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 4782777, member: 31913"] 1. There are guidelines in the DMG for damage that different monster types should do at a given level. The damage output of a monster is part of what contributes to its level. 2. No one is assuming this. What we are assuming is that a solo takes the place of 5 standard monsters of equivalent level. 4. There are guidelines for how long an encounter should take - specifically for the defenses and hp of a monster at a specific level. 5. If a solo is not matching the damage output of 5 standard monsters of the same type and level, then it is not going to be very challenging. 6. I don't think this is an unfair assumption. As for the black dragon, it seems to me that it plays more like a soldier than a lurker. The reason I say this is that soldiers typically have highly accurate lower damage attacks and higher defenses, leading to a longer fight. That's fine, but the monster is supposed to be a lurker. Reducing its defenses to compensate for the "always on" aura and giving it a sneak attack would probably go a long way towards making it play more like a lurker appropriate for the level. [/QUOTE]
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Why do dragons do so little damage?
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