Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WHy do druids and clerics get special treatment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 5276311" data-attributes="member: 58447"><p>The Oracle has Sorcerer spellcasting. In my own play experience (yes, actual play experience, not theory), the level behind on curative response magic (such as, curing permanent blindness for example), is felt critically.</p><p></p><p>The 3.5e (or was it 3.0e?) DMG had rules on creating new spells for casters. It stated some fairly specific rules for how to build a divine spell over an arcane spell.</p><p>Let me see if I can find it...</p><p></p><p>... Okay, I'll paraphrase some of the advice stated in here (pg 35, 3.5e ver):</p><p></p><p>- If it's so good you can't see someone not taking it, then it's too powerful (or too low level).</p><p>- Compare range/duration/target to other spells to check the balance.</p><p>- Arcane magic should have the best offensive magic, flashy/dramatic, but not have healing/restorative magic.</p><p>- Clerics should have the best curative and alignment magic, and have great information gathering magic.</p><p>- Druids should have the best animal/plant magic.</p><p>etc (more stuff on the different classes)</p><p></p><p>Then there's a section on "Damage Caps for Spells", where it outright states the damage caps for different levels, with a specifically different table for Divine magic that lists all damage amounts at one step behind.</p><p></p><p>So originally, the spell lists for Clerics and Druids were meant to be far more restrictive.</p><p>Also, the Druid has a bit of a different spell list over the Cleric, in that their curative magic is delayed slightly, which allows access to some more "flashy" or damaging spells accessed earlier (around Arcane Magic levels) in compensation, but only when it's appropriate to nature magic.</p><p></p><p>Splatbooks and 3PP material tended to power creep, and thus remove those types of restrictions in many areas... which is why it's not usually an issue if you played with core rules only.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5276311, member: 58447"] The Oracle has Sorcerer spellcasting. In my own play experience (yes, actual play experience, not theory), the level behind on curative response magic (such as, curing permanent blindness for example), is felt critically. The 3.5e (or was it 3.0e?) DMG had rules on creating new spells for casters. It stated some fairly specific rules for how to build a divine spell over an arcane spell. Let me see if I can find it... ... Okay, I'll paraphrase some of the advice stated in here (pg 35, 3.5e ver): - If it's so good you can't see someone not taking it, then it's too powerful (or too low level). - Compare range/duration/target to other spells to check the balance. - Arcane magic should have the best offensive magic, flashy/dramatic, but not have healing/restorative magic. - Clerics should have the best curative and alignment magic, and have great information gathering magic. - Druids should have the best animal/plant magic. etc (more stuff on the different classes) Then there's a section on "Damage Caps for Spells", where it outright states the damage caps for different levels, with a specifically different table for Divine magic that lists all damage amounts at one step behind. So originally, the spell lists for Clerics and Druids were meant to be far more restrictive. Also, the Druid has a bit of a different spell list over the Cleric, in that their curative magic is delayed slightly, which allows access to some more "flashy" or damaging spells accessed earlier (around Arcane Magic levels) in compensation, but only when it's appropriate to nature magic. Splatbooks and 3PP material tended to power creep, and thus remove those types of restrictions in many areas... which is why it's not usually an issue if you played with core rules only. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WHy do druids and clerics get special treatment?
Top