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why do folks hate gnomes?
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<blockquote data-quote="Veander" data-source="post: 521878" data-attributes="member: 1693"><p>Well, if the idea here is whether the traditional gnomes are hated then I must say I am probably bored with most, or all, traditonal takes on any of the races. </p><p></p><p>However, I do love the use of gnomes in my campaign (whether homebrew or the newlyacquired Forgotten Realms campaign). In my homebrew I simply inserted this history for the gnomish population: a few hundred years ago Garl Glittergold made the mistake of attacking a Kobold "city" while a band of gnomes was there. The gnomes were there in what was to become, in there minds, a fragile truce between the warring nations. I run my kobolds like normal fireball-recipient puppies that a lot of people do, but I do have them organized enough for treaties to be signed. GArl's reason for doing this is a little more complicated than I want to explain, but in essense it created a deep hate among all gnomes of him. Stories of the slaughter carried back to the gnome nation and they began to hate the god. Their greatest warriors and leaders had been slain. Kurtulmak, the kobold god, saw this as a wonderful opportunity to stick his knife into Garl's side (so to speak), and took in the gnomes, showing them that Kurtulmak himself woudl make for a wonderful deity. </p><p></p><p>So the bottom line is after years of worship over Kurtulmak, you will now find Gnome warriors, magic users, and such leading legions of Kobold/Gnome troops. The gnomish cultures strongest characteristic is their need to pay back Garl with his ousting fromt he world's pantheon. You know? They want him dead.</p><p></p><p>That's the brief story, but it's also how one can change the race without forgetting it's normal history. </p><p></p><p>Veander</p></blockquote><p></p>
[QUOTE="Veander, post: 521878, member: 1693"] Well, if the idea here is whether the traditional gnomes are hated then I must say I am probably bored with most, or all, traditonal takes on any of the races. However, I do love the use of gnomes in my campaign (whether homebrew or the newlyacquired Forgotten Realms campaign). In my homebrew I simply inserted this history for the gnomish population: a few hundred years ago Garl Glittergold made the mistake of attacking a Kobold "city" while a band of gnomes was there. The gnomes were there in what was to become, in there minds, a fragile truce between the warring nations. I run my kobolds like normal fireball-recipient puppies that a lot of people do, but I do have them organized enough for treaties to be signed. GArl's reason for doing this is a little more complicated than I want to explain, but in essense it created a deep hate among all gnomes of him. Stories of the slaughter carried back to the gnome nation and they began to hate the god. Their greatest warriors and leaders had been slain. Kurtulmak, the kobold god, saw this as a wonderful opportunity to stick his knife into Garl's side (so to speak), and took in the gnomes, showing them that Kurtulmak himself woudl make for a wonderful deity. So the bottom line is after years of worship over Kurtulmak, you will now find Gnome warriors, magic users, and such leading legions of Kobold/Gnome troops. The gnomish cultures strongest characteristic is their need to pay back Garl with his ousting fromt he world's pantheon. You know? They want him dead. That's the brief story, but it's also how one can change the race without forgetting it's normal history. Veander [/QUOTE]
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