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Why do good monsters exist, from a game design standpoint?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9540324" data-attributes="member: 7025508"><p>I think the question and the thread are a good demonstration how alignment is a terrible idea and how it narrows and diminishes how people think of things. Like to most people it seems to be unthinkable that two "good" factions would be in a conflict, that there is some universal "good team" all members of which are on the same side and never fight each other. To me that is an absurd idea. I don't use alignment, but I give people and creatures motivations, which might be in conflict with those of the PCs, in which case a fight might ensue. Forget alignment, think what sort of things cause conflicts in stories and in the real life, even between people none of which are absolutely reprehensible villains.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9540324, member: 7025508"] I think the question and the thread are a good demonstration how alignment is a terrible idea and how it narrows and diminishes how people think of things. Like to most people it seems to be unthinkable that two "good" factions would be in a conflict, that there is some universal "good team" all members of which are on the same side and never fight each other. To me that is an absurd idea. I don't use alignment, but I give people and creatures motivations, which might be in conflict with those of the PCs, in which case a fight might ensue. Forget alignment, think what sort of things cause conflicts in stories and in the real life, even between people none of which are absolutely reprehensible villains. [/QUOTE]
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Why do good monsters exist, from a game design standpoint?
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