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Why do good monsters exist, from a game design standpoint?
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9543582" data-attributes="member: 32075"><p>The good monsters don't have to be active allies to leaven the game with non-combat, non-hostile encounters. I like a generous mix of combat in my games, but 100% is too much; it's better world-building to avoid "Everything is trying to kill you, therefore you must try to kill[1] everything." That's a formula that can work in a computer or video game, but TTRPGs allow more variety, and that's an advantage to take advantage of. </p><p></p><p>[1] "Or flee like a shameless coward if you don't think you can take them."</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9543582, member: 32075"] The good monsters don't have to be active allies to leaven the game with non-combat, non-hostile encounters. I like a generous mix of combat in my games, but 100% is too much; it's better world-building to avoid "Everything is trying to kill you, therefore you must try to kill[1] everything." That's a formula that can work in a computer or video game, but TTRPGs allow more variety, and that's an advantage to take advantage of. [1] "Or flee like a shameless coward if you don't think you can take them." [/QUOTE]
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Why do good monsters exist, from a game design standpoint?
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