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General Tabletop Discussion
*Dungeons & Dragons
Why do good monsters exist, from a game design standpoint?
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<blockquote data-quote="Blue" data-source="post: 9754915" data-attributes="member: 20564"><p>Okay, you asked about from game design, and then nothing you had to say had to do with game design (mechanics and rules) and everything about what purpose they have in-world for adventure and/or setting design. So I'm going to handle that.</p><p></p><p>You've mentioned allies, there's the flip side of patrons. They could be there to rescue or save. They could be not aligned with the characters but someone they could potentially convince or convert. They can simply be NPCs, there's little difference between a high level fighter and a storm giant, a king and a dragon.</p><p></p><p>Basically, we know that good-aigned NPCs are used for. I don't get a feel that you're saying that good aligned "monsters" are unfit for all purposes a good-aligned NPC is, so that exhaustive list should answer this question completely.</p></blockquote><p></p>
[QUOTE="Blue, post: 9754915, member: 20564"] Okay, you asked about from game design, and then nothing you had to say had to do with game design (mechanics and rules) and everything about what purpose they have in-world for adventure and/or setting design. So I'm going to handle that. You've mentioned allies, there's the flip side of patrons. They could be there to rescue or save. They could be not aligned with the characters but someone they could potentially convince or convert. They can simply be NPCs, there's little difference between a high level fighter and a storm giant, a king and a dragon. Basically, we know that good-aigned NPCs are used for. I don't get a feel that you're saying that good aligned "monsters" are unfit for all purposes a good-aligned NPC is, so that exhaustive list should answer this question completely. [/QUOTE]
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Why do good monsters exist, from a game design standpoint?
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