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Why do guns do so much damage?
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<blockquote data-quote="Charlaquin" data-source="post: 8293753" data-attributes="member: 6779196"><p>It’s often more important to meet audience expectations than to accurately reflect reality. In most modern people’s minds, guns are just seen as more deadly than swords, so they expect guns to do more damage in the game. It doesn’t really matter that much to most people that a larger damage die doesn’t accurately reflect the advantages guns have over swords.</p><p></p><p>All that said, I think it’d be neat if guns were like “martial cantrips.” Forcing the target to make a save instead of making an attack roll against them would be a neat way to express the “point and shoot” usability of firearms, and dealing damage that scales automatically with the level of the gunman instead of relying on Extra Attack would be a way to insure they’re effective at higher levels without having to hand wave the reload time (as much).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8293753, member: 6779196"] It’s often more important to meet audience expectations than to accurately reflect reality. In most modern people’s minds, guns are just seen as more deadly than swords, so they expect guns to do more damage in the game. It doesn’t really matter that much to most people that a larger damage die doesn’t accurately reflect the advantages guns have over swords. All that said, I think it’d be neat if guns were like “martial cantrips.” Forcing the target to make a save instead of making an attack roll against them would be a neat way to express the “point and shoot” usability of firearms, and dealing damage that scales automatically with the level of the gunman instead of relying on Extra Attack would be a way to insure they’re effective at higher levels without having to hand wave the reload time (as much). [/QUOTE]
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Why do guns do so much damage?
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