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Why do guns do so much damage?
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<blockquote data-quote="Stalker0" data-source="post: 8293761" data-attributes="member: 5889"><p>Depends on the level of firearm:</p><p></p><ul> <li data-xf-list-type="ul">Muskets: Muskets are frankly weaker than crossbows and bows. They fire much much slower, and the soft metal round bullets do not have significant penetration. They also have poor accuracy, but do have a longer range.</li> </ul><p>Ultimately the reason muskets were useful is that they are "simple weapons". Bows can take years to master, you can drill someone to fire a musket semi competently in a few weeks. So muskets should probably be 1d6 simple weapon with a longer range than the longbow and does not have the loading property (aka no multiple attacks). If you wanted to really go full out, you could also half their dex bonus to damage to highlight their inaccuracy. Realistically the only person who would choose a musket over a bow is someone who has no other weapon training or who is very long range sniper.</p><ul> <li data-xf-list-type="ul">Single Fire Rifles: With the advent of rifling, we get a large increase in range, accuracy, and penetrative power. They are still simple to use, however, they are still quite slow to fire.</li> </ul><p>At this point you could upgrade the weapons damage to represent its general ability to penetrate tough hide and armor (I think a d10 is likely appropriate), give it a very long range, but still without the loading property. A rifle would be good in the hands of a low level person, especially that make full use of the range. However, other armaments are still superior if you close the distance. PCs would still generally avoid firearms, though sniper rogues might find them appealing.</p><p></p><ul> <li data-xf-list-type="ul">Rapid Fire Pistols/Rifles</li> </ul><p>At this point, the ability to fire multiple shots in rapid succession without reloading is a complete game changer. This is the point when firearms replace all other ranged and melee weapons.... there is no equivalent to being able to shoot 5-6 shots in a handful of seconds.</p><p></p><p>You can probably do this in a few ways, either a 2d8 or even 3d6 kind of damage...or maybe give them the loading and extra attack properties to allow for more attacks a round. At this point there should be no debate, no sane person should wield anything other than a firearm.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8293761, member: 5889"] Depends on the level of firearm: [LIST] [*]Muskets: Muskets are frankly weaker than crossbows and bows. They fire much much slower, and the soft metal round bullets do not have significant penetration. They also have poor accuracy, but do have a longer range. [/LIST] Ultimately the reason muskets were useful is that they are "simple weapons". Bows can take years to master, you can drill someone to fire a musket semi competently in a few weeks. So muskets should probably be 1d6 simple weapon with a longer range than the longbow and does not have the loading property (aka no multiple attacks). If you wanted to really go full out, you could also half their dex bonus to damage to highlight their inaccuracy. Realistically the only person who would choose a musket over a bow is someone who has no other weapon training or who is very long range sniper. [LIST] [*]Single Fire Rifles: With the advent of rifling, we get a large increase in range, accuracy, and penetrative power. They are still simple to use, however, they are still quite slow to fire. [/LIST] At this point you could upgrade the weapons damage to represent its general ability to penetrate tough hide and armor (I think a d10 is likely appropriate), give it a very long range, but still without the loading property. A rifle would be good in the hands of a low level person, especially that make full use of the range. However, other armaments are still superior if you close the distance. PCs would still generally avoid firearms, though sniper rogues might find them appealing. [LIST] [*]Rapid Fire Pistols/Rifles [/LIST] At this point, the ability to fire multiple shots in rapid succession without reloading is a complete game changer. This is the point when firearms replace all other ranged and melee weapons.... there is no equivalent to being able to shoot 5-6 shots in a handful of seconds. You can probably do this in a few ways, either a 2d8 or even 3d6 kind of damage...or maybe give them the loading and extra attack properties to allow for more attacks a round. At this point there should be no debate, no sane person should wield anything other than a firearm. [/QUOTE]
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