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Why do guns do so much damage?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8293849" data-attributes="member: 6802378"><p>This is the classic conflict of gameplay vs realism/accuracy. If the firearms could cause more damage in the game then all the players would want to be gunslingers and the classic melee combatant classes (barbarian, paladin, monk) would be forgotten because the disuse. </p><p></p><p>And we are in the age of videogames. This means players notice katanas vs kalashnikovs are spectacular fights in the anime and movies, but a total disaster in normal videogames, but if the firearms are "nerferd". </p><p></p><p>And the players can invent homebred anti-gun countermeassures, for example pieces of ectoplasm to block cannons or bulleproof barriers, summoning swarms, remote-control trained war beasts, or illusory magic to create effects as smoke grenades. </p><p></p><p>Real machine-guns can be lethal, but they can overheat too much if you keep shooting. </p><p></p><p>Not only PCs can use firearms, but also the enemy humanoids nPCs, and this can break the power balance easily if the PCs are from a civilitation with a lower level tech. </p><p></p><p>* What about to use "organic tech" to craft crossbows that reload itself thanks artificial muscles by a creature from real nature, the <a href="https://en.wikipedia.org/wiki/Alpheidae" target="_blank">pistol shrimp</a> </p><p></p><p>I remember a fun gif of Assasin Creed III about expectation vs reality, where the players is killed fastly when he tries to charge against a squad of musketeers.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8293849, member: 6802378"] This is the classic conflict of gameplay vs realism/accuracy. If the firearms could cause more damage in the game then all the players would want to be gunslingers and the classic melee combatant classes (barbarian, paladin, monk) would be forgotten because the disuse. And we are in the age of videogames. This means players notice katanas vs kalashnikovs are spectacular fights in the anime and movies, but a total disaster in normal videogames, but if the firearms are "nerferd". And the players can invent homebred anti-gun countermeassures, for example pieces of ectoplasm to block cannons or bulleproof barriers, summoning swarms, remote-control trained war beasts, or illusory magic to create effects as smoke grenades. Real machine-guns can be lethal, but they can overheat too much if you keep shooting. Not only PCs can use firearms, but also the enemy humanoids nPCs, and this can break the power balance easily if the PCs are from a civilitation with a lower level tech. * What about to use "organic tech" to craft crossbows that reload itself thanks artificial muscles by a creature from real nature, the [URL='https://en.wikipedia.org/wiki/Alpheidae']pistol shrimp[/URL] I remember a fun gif of Assasin Creed III about expectation vs reality, where the players is killed fastly when he tries to charge against a squad of musketeers. [/QUOTE]
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Why do guns do so much damage?
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