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Why do guns do so much damage?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8293912" data-attributes="member: 6802951"><p>Guns didn't end knights by punching through armour. Plate armour was literally "proofed" by firing a close-range pistol shot into it.</p><p></p><p>Guns ended knights (and bowmen) by logistics: Arrows need to be crafted by skilled workers. Gunpowder can be made by the bucketload.</p><p>A knight takers years to train. A musketman can be trained to a base level of proficiency in weeks.</p><p></p><p>Firstly, I wouldn't bother increasing damage much for a higher-tech firearm. If it actually gets into your body with a high degree of velocity, lead musket balls are as deadly as most bullets of equivalent power. - More modern firearms represent better ranges and rates of fire.</p><p></p><p>However bear in mind that D&D crossbows are already an abstraction. Even without the feats, they shoot much more rapidly than an actual crossbow could.</p><p>Pistol crossbows are even more so: there was never an historical equivalent, and even using modern materials you can't make a pistol-size crossbow that can be drawn with one hand yet is as powerful as a shortbow. In earlier editions they were more realistic: minimal damage, but used as a poison-delivery system.</p><p></p><p>So absolutely give your guns crossbow stats and allow your players the fantasy of flintlocks and rapiers. Just balance them against the AC of brocade coats and suitably-ruffled shirts.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8293912, member: 6802951"] Guns didn't end knights by punching through armour. Plate armour was literally "proofed" by firing a close-range pistol shot into it. Guns ended knights (and bowmen) by logistics: Arrows need to be crafted by skilled workers. Gunpowder can be made by the bucketload. A knight takers years to train. A musketman can be trained to a base level of proficiency in weeks. Firstly, I wouldn't bother increasing damage much for a higher-tech firearm. If it actually gets into your body with a high degree of velocity, lead musket balls are as deadly as most bullets of equivalent power. - More modern firearms represent better ranges and rates of fire. However bear in mind that D&D crossbows are already an abstraction. Even without the feats, they shoot much more rapidly than an actual crossbow could. Pistol crossbows are even more so: there was never an historical equivalent, and even using modern materials you can't make a pistol-size crossbow that can be drawn with one hand yet is as powerful as a shortbow. In earlier editions they were more realistic: minimal damage, but used as a poison-delivery system. So absolutely give your guns crossbow stats and allow your players the fantasy of flintlocks and rapiers. Just balance them against the AC of brocade coats and suitably-ruffled shirts. [/QUOTE]
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Why do guns do so much damage?
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