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Why do guns do so much damage?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8294565" data-attributes="member: 6704184"><p>This reminds me of the only argument against firearms developing that I really take seriously. </p><p> </p><p>If magic can be put into manufacturing, you can probably make a better crossbow than the equivalent firearm, <em>using gunpowder. </em> </p><p> </p><p>What I mean is, imagine a crossbow with a barrel, and a revolving chamber for arrows (yes, arrows. Most crossbows shot arrows, not “bolts”.) something like this:[ATTACH=full]137841[/ATTACH]</p><p></p><p>Now IRL there are reasons this would be hard to develop, and very little reason to do so. It’s not like pistol crossbows were any good before modern materials science. </p><p> </p><p>But material science is better in D&D than IRL Medieval Europe, and so we have effective pistol bows. The revolving chamber just necessitates a shorter arrow or longer weapon, or both. I did some back of the envelope design years ago with a 9 inch short-fletched arrow, and it should work. </p><p> </p><p>Anyway, now put alchemists fire inside the arrow. Or something that creates a fume, or just explosives and make the arrow in a way that it will splinter into flechettes when it blows, etc. </p><p> </p><p>Instead we have no guns <em>and</em> crossbows that don’t do anything special apart from being easier to reload and having better power than RL handcrossbows. </p><p> </p><p>Im sorry but in a world where <em>some</em> armies have spellcasters and others don’t, the mundane war tech will improve faster than it did IRL.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8294565, member: 6704184"] This reminds me of the only argument against firearms developing that I really take seriously. If magic can be put into manufacturing, you can probably make a better crossbow than the equivalent firearm, [I]using gunpowder. [/I] What I mean is, imagine a crossbow with a barrel, and a revolving chamber for arrows (yes, arrows. Most crossbows shot arrows, not “bolts”.) something like this:[ATTACH type="full"]137841[/ATTACH] Now IRL there are reasons this would be hard to develop, and very little reason to do so. It’s not like pistol crossbows were any good before modern materials science. But material science is better in D&D than IRL Medieval Europe, and so we have effective pistol bows. The revolving chamber just necessitates a shorter arrow or longer weapon, or both. I did some back of the envelope design years ago with a 9 inch short-fletched arrow, and it should work. Anyway, now put alchemists fire inside the arrow. Or something that creates a fume, or just explosives and make the arrow in a way that it will splinter into flechettes when it blows, etc. Instead we have no guns [I]and[/I] crossbows that don’t do anything special apart from being easier to reload and having better power than RL handcrossbows. Im sorry but in a world where [I]some[/I] armies have spellcasters and others don’t, the mundane war tech will improve faster than it did IRL. [/QUOTE]
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Why do guns do so much damage?
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