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Why do guns do so much damage?
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<blockquote data-quote="Stalker0" data-source="post: 8294698" data-attributes="member: 5889"><p>I think the more nuanced question is.... why would <em>adventurers </em>use firearms?</p><p></p><p>The historical answer for why the world would is simple....firearms are easy. I can take a farmer and turn him into a soldier (aka a 0th level character can basically have an actual to hit bonus). In theory doing the same with bows would require turning them into a "leveled character" which in most worlds should be pretty difficult.</p><p></p><p>The other reason....is range. In a battlefield, range wins. Doesn't matter if the bow or crossbow is better....if I shoot first (because I have longer range) and kill you.... well then doesn't matter how much more damage or more accurate the xbow is....your still dead (because again this is an army of like 0th level characters with a few HP each).</p><p></p><p>But for adventurers its a whole different story, as rarely are adventurers having encounters at extreme ranges, and they are all highly skilled with weapons (even the book nerf wizard knows how to fire a xbow well). So for them.... honestly I don't think adventurers would want musket type weapons as their mainstays.... too much trouble. They are special forces, not mass cannon fodder troops, they would want to use the best weapons...and early firearms ain't it.</p><p></p><p>So if you want firearms to appeal to adventurers (and mainstay the really slow firing of an early musket)....than I agree damage is going to be your lever here. The party blasts with their musket for the big initial damage, than swaps out for other weapons. Not historically accurate, but if you actually want PCs to use muskets than that's the simplest way to do it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8294698, member: 5889"] I think the more nuanced question is.... why would [I]adventurers [/I]use firearms? The historical answer for why the world would is simple....firearms are easy. I can take a farmer and turn him into a soldier (aka a 0th level character can basically have an actual to hit bonus). In theory doing the same with bows would require turning them into a "leveled character" which in most worlds should be pretty difficult. The other reason....is range. In a battlefield, range wins. Doesn't matter if the bow or crossbow is better....if I shoot first (because I have longer range) and kill you.... well then doesn't matter how much more damage or more accurate the xbow is....your still dead (because again this is an army of like 0th level characters with a few HP each). But for adventurers its a whole different story, as rarely are adventurers having encounters at extreme ranges, and they are all highly skilled with weapons (even the book nerf wizard knows how to fire a xbow well). So for them.... honestly I don't think adventurers would want musket type weapons as their mainstays.... too much trouble. They are special forces, not mass cannon fodder troops, they would want to use the best weapons...and early firearms ain't it. So if you want firearms to appeal to adventurers (and mainstay the really slow firing of an early musket)....than I agree damage is going to be your lever here. The party blasts with their musket for the big initial damage, than swaps out for other weapons. Not historically accurate, but if you actually want PCs to use muskets than that's the simplest way to do it. [/QUOTE]
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Why do guns do so much damage?
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