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*Dungeons & Dragons
Why do guns do so much damage?
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<blockquote data-quote="Steampunkette" data-source="post: 8295087" data-attributes="member: 6796468"><p>-Ostensibly-. But most people don't treat it that way for the purposes of Fireballs or Dragon's Breath or things of that nature. At least not in my experience, mostly because it would probably benefit enemy NPCs more than it would players, since a fireball placed in the center of a unit of soldiers would only hit those in adjacent squares without the benefit of half-cover, then the next line out with half cover, and the next line with either 3/4 or Full cover, and then Full Cover.</p><p></p><p>Instead of 20ft of fireball in all directions you'd get 5ft, then bonuses to the save would start racking up quickly. Until the fireball deals no damage 'cause everyone else has full cover.</p><p></p><p>Tying it specifically to a shield as a benefit, though? Players are more likely to specifically call it out to each other. Get that whole "Get behind me!" moment where the fighter blocks the dragon's breath weapon to make sure the people behind them can avoid being burned.</p><p></p><p>But yeah... Bucklers, Heater, Tower... could be nice? Maybe have the tower shield be a thing that you specifically place as 3/4 cover, -then- you make your action and it just provides a +2 AC to all other vectors?</p><p></p><p>'Cause that'd be +5 AC and Saves to one direction. That' be very much worthwhile, I think!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8295087, member: 6796468"] -Ostensibly-. But most people don't treat it that way for the purposes of Fireballs or Dragon's Breath or things of that nature. At least not in my experience, mostly because it would probably benefit enemy NPCs more than it would players, since a fireball placed in the center of a unit of soldiers would only hit those in adjacent squares without the benefit of half-cover, then the next line out with half cover, and the next line with either 3/4 or Full cover, and then Full Cover. Instead of 20ft of fireball in all directions you'd get 5ft, then bonuses to the save would start racking up quickly. Until the fireball deals no damage 'cause everyone else has full cover. Tying it specifically to a shield as a benefit, though? Players are more likely to specifically call it out to each other. Get that whole "Get behind me!" moment where the fighter blocks the dragon's breath weapon to make sure the people behind them can avoid being burned. But yeah... Bucklers, Heater, Tower... could be nice? Maybe have the tower shield be a thing that you specifically place as 3/4 cover, -then- you make your action and it just provides a +2 AC to all other vectors? 'Cause that'd be +5 AC and Saves to one direction. That' be very much worthwhile, I think! [/QUOTE]
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Why do guns do so much damage?
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