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Why do guns do so much damage?
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<blockquote data-quote="Ixal" data-source="post: 8295649" data-attributes="member: 7030132"><p>Thats a rather simplistic view.</p><p>Bayonets were invented because of the low firing speed of guns which allowed enemies to charge between volleys. At the beginning you had dedicated spear or pikemen with you for protection but as guns got better the amount of melee troops was ever more reduced, simply because they were just protection and otherwise of minor effectiveness. Thats especially true when firing drills were more widely used meaning that troops could keep enemies away for longer. The bayonet made additional troops for protection superfluous.</p><p>Thats of course for large scale troops.</p><p></p><p>But on a small scale too guns became better, mostly their accuracy. Gun axes and similar weapons existed because you were only supposed to shoot once and then wade into melee, the shot being more of wild swing which might or might not hit anything and for intimidation. But again as time progressed guns became actual weapons which could be aimed and for some became main weapons. The problem with the slow reload remained which is why people either carried several of them and a backup melee weapon or had to mobility to disengage. Or their were hunters who only had one shot anyway.</p><p></p><p>Killing the enemy from far away was not just a benefit, it is the entire point of ranged weapons. And that does not exist in D&D and will also not change as otherwise melee characters had to sit out combats from time to time.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8295649, member: 7030132"] Thats a rather simplistic view. Bayonets were invented because of the low firing speed of guns which allowed enemies to charge between volleys. At the beginning you had dedicated spear or pikemen with you for protection but as guns got better the amount of melee troops was ever more reduced, simply because they were just protection and otherwise of minor effectiveness. Thats especially true when firing drills were more widely used meaning that troops could keep enemies away for longer. The bayonet made additional troops for protection superfluous. Thats of course for large scale troops. But on a small scale too guns became better, mostly their accuracy. Gun axes and similar weapons existed because you were only supposed to shoot once and then wade into melee, the shot being more of wild swing which might or might not hit anything and for intimidation. But again as time progressed guns became actual weapons which could be aimed and for some became main weapons. The problem with the slow reload remained which is why people either carried several of them and a backup melee weapon or had to mobility to disengage. Or their were hunters who only had one shot anyway. Killing the enemy from far away was not just a benefit, it is the entire point of ranged weapons. And that does not exist in D&D and will also not change as otherwise melee characters had to sit out combats from time to time. [/QUOTE]
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Why do guns do so much damage?
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